95 episodes

On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.

Board Game Business Podcast Richard New, Brian Henk, Jeremy Commandeur

    • Games

On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.

    Top 5 Time Savers for Game Designers - Ep. 87

    Top 5 Time Savers for Game Designers - Ep. 87

    In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME.
    Resources Mentioned
    Google Drive - https://docs.google.com Dropbox - https://www.dropbox.com Card Creatr - https://cardcreatr.sffc.xyz/ Component.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Multideck - https://semicolon.com/multideck/multideck.html Pages - https://www.apple.com/pages/ The Game Crafter Art Store - https://www.thegamecrafter.com/design-assets  

    • 24 min
    Top 5 Tips for Advertising Your Board Game - Ep. 86

    Top 5 Tips for Advertising Your Board Game - Ep. 86

    We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game.
    References:
    Bitly Link Shortener - https://bitly.com/ Google Link Shortener - https://goo.gl/ Google Analytics - https://analytics.google.com/ Facebook Ads - https://www.facebook.com/business/ads

    • 24 min
    Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

    Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

    Today we dig into the Patreon mailbag and answer these questions:
    How do you recover from being punched in the gut? What is a unique enough selling point for a game? What are some component cost considerations to take when manufacturing your game? Should I fulfill my Kickstarter campaign myself? Is it possible to manufacture games in the US?  
    Thanks to Mark Edwards for editing this!

    • 32 min
    Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

    Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

    How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now.
    Here is the top 5 list:
    5) More games in big box retailers
    4) It's easier to make games
    3) Kickstarter explosion
    2) Growth of games at conventions
    1) Distribution is harder
     

    • 32 min
    Top 5 Ways to Deal with Scope Creep - Ep. 83

    Top 5 Ways to Deal with Scope Creep - Ep. 83

    Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through!
    5. If some people don’t hate it, you are doing it wrong.
    4. Don't let experiments linger.
    3. Determine the scale, audience (learning time), price point and play time of your game.
    2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun.
    1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.

    • 23 min
    Top 5 Ways to Build a Crowd for Your Game - Ep. 82

    Top 5 Ways to Build a Crowd for Your Game - Ep. 82

    When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others.
    5. Create a Facebook page or group
    4. Build/support your local gaming community
    3. Use other's crowds by getting your game to reviewers and other influencers
    2. Send infrequent newsletters
    1. Create a landing page and funnel people to it through flyers, ads, social media, and everywhere
     

    • 28 min

Customer Reviews

Ttt5765 ,

Great content!

Excellent content with an engaging cast! One of the best board game design/business podcasts available!

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