The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
Top 10 Photoshop Tips for Game Designerser with Nicolas Fournier
Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers.
A Game about Game Design with Jon Spike
Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers.
How to Design a Pick-up and Deliver Game with Marcel Köhler
Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number of resources, route obstacles, and more. And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.
The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen
Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.
How to Reach the Next Generation with Lucas Sosnick
Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gives an inside look at what we can do to make the hobby a more welcoming...
Collecting and Analyzing Playtest Data with Robert Longtin
Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn more about Robert’s games HERE.
Design Discussion at It's best
Gabe covers so many different areas on the show and has a great array of guests on as well.
So very interesting and a worthwhile listen
Great insight on the production and design on side of the hobby. Really interesting advice from people like Lang, Stegmaier, Leacock and loads more. Being new to this it is great to come across such an oasis!!! Thank you Gabe!
The Home Of Insight
If you are doubting any aspect of a game you are developing or simply want to find out how a successful professional has previously dealt with the same situation, then these podcasts will be as invaluable to you as they have been for us.
Hearing about how some of the leading names have taken different approaches to the problems you too are facing, really opens your eyes to the possibilities.
With a wonderful cross section of guests and interview sub themes, combined with a great host asking great questions, these podcasts should become required listening for the any new developer out there.
Keep up the good work!