
35 episodes

Design Doc Hannah Shaffer and Evan Rowland
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- Games
Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
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Scopeful Optimism
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.
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Designing a Game Design Workday
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
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The Games You Want to Make, The Life You Want to Live
We sit down for an unplanned recording of Design Doc when Evan says something sad.
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Burnout
In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.
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The Ski Bike
Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.
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Breaking up with Character Creation
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?