Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.
Designing a Game Design Workday
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
The Games You Want to Make, The Life You Want to Live
We sit down for an unplanned recording of Design Doc when Evan says something sad.
In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.
The Ski Bike
Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.
Breaking up with Character Creation
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?