25 episodes

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

Developing Apps for iOS (SD‪)‬ Stanford

    • Technology
    • 4.2 • 17 Ratings

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

    • video
    1. Introduction to Cocoa Touch, Objective-C, Tools, and MVC (September 21, 2010) - SD

    1. Introduction to Cocoa Touch, Objective-C, Tools, and MVC (September 21, 2010) - SD

    Paul Hegarty starts the quarter with an introduction to Cocoa Touch, Objective-C, and the Model-View-Controller concept. (September 21, 2010)

    • 2 sec
    • video
    2. Building a Simple Calculator (September 23, 2010) - SD

    2. Building a Simple Calculator (September 23, 2010) - SD

    Paul Hegarty demonstrates building a calculator app while expounding on the principles of MVC. (September 23, 2010)

    • 3 sec
    • video
    3. Objective-C and Foundation Frameworks (September 28, 2010) - SD

    3. Objective-C and Foundation Frameworks (September 28, 2010) - SD

    Paul Hegarty provides an overview of Objective-C and then talks about objects in Foundation Framework. (September 28, 2010)

    • 4 sec
    • video
    4. Foundation and Memory Management (September 30, 2010) - SD

    4. Foundation and Memory Management (September 30, 2010) - SD

    Paul Hegarty continues his lecture on foundation frameworks and then covers objective-c memory management and introspection. (September 30, 2010)

    • 4 sec
    • video
    5. Protocols and Views (October 5, 2010) - SD

    5. Protocols and Views (October 5, 2010) - SD

    Paul Hegarty finishes his coverage of Objective-C topics with protocols. He then moves onto views and custom views. (October 5, 2010)

    • 4 sec
    • video
    6. Application & View Controller Lifecycle, Navigation Controller (October 7, 2010) - SD

    6. Application & View Controller Lifecycle, Navigation Controller (October 7, 2010) - SD

    Paul Hegarty finishes his custom view demo, and delves under the hood of "View-based Application." (October 7, 2010)

    • 4 sec

Customer Reviews

4.2 out of 5
17 Ratings

17 Ratings

InvasiveTag ,

Amazing Learning Materials

This material is the best presented I have yet come across. Paul Hegarty comes fully loaded with a huge range of knowledge and experience, and provides fact after fact in these information-packed lectures. The format is one lecture, one demo, in alternation, and this method works well to both ensure the required material is covered, but also to embed the tools and techniques with practical examples.

Developing for iOS is not something many people can dive straight into, and experience is required in some previous C-type programming language, but that's all laid out in the first few slides.

If you're looking to get a heads up with regard to this topic, then give these excellent resources a try.

Regards,

James

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