68 episodes

The home of Eurogamer's podcasts. Featuring the Newscast, which picks apart the biggest stories in games; Weekly, a recap show that catches you up on the reviews, features, videos and news you might have missed; and One-to-one, our fortnightly interview series where we find interesting people from the world of games for a proper chat.


Supporters of the Eurogamer website get access to One-on-one and Weekly before everyone else. See the website for more information: https://www.eurogamer.net/subscribe

Eurogamer Podcasts Eurogamer

    • Leisure
    • 4.3 • 8 Ratings

The home of Eurogamer's podcasts. Featuring the Newscast, which picks apart the biggest stories in games; Weekly, a recap show that catches you up on the reviews, features, videos and news you might have missed; and One-to-one, our fortnightly interview series where we find interesting people from the world of games for a proper chat.


Supporters of the Eurogamer website get access to One-on-one and Weekly before everyone else. See the website for more information: https://www.eurogamer.net/subscribe

    Newscast: Why is Sony worried about Call of Duty on PlayStation 6?

    Newscast: Why is Sony worried about Call of Duty on PlayStation 6?

    This week on the Eurogamer Newscast, we're discussing the PlayStation 6 - specifically, Sony's concerns about Call of Duty not being available on the upcoming platform, which we now know will debut sometime from 2027 onwards.
    It's been another week dominated by news of Microsoft's $68bn Activision Blizzard takeover attempt, which is currently being scrutinised by the UK's anti-competition regulator. Partially-redacted documentation from this process has now been made public, revealing some eyebrow-raising arguments from Sony - which is trying to block the deal.
    Both Sony and Microsoft have gone on the defensive to make themselves look the smaller fish - with Microsoft admitting Sony's exclusives are better and Sony saying any loss of Call of Duty would leave itself "extremely vulnerable", particularly if the series was made available through the popular Xbox Game Pass. So, should Sony be worried - or is this all just performative theatrics? Joining me this week to share their thoughts are Eurogamer's Ed Nightingale, Victoria Kennedy and Ishraq Subhan.
     
     

    • 36 min
    One-to-One: Pentiment and Obsidian's Josh Sawyer

    One-to-One: Pentiment and Obsidian's Josh Sawyer

    One thing I've always loved about the work I do is hearing about people's lives. I like hearing their stories, I like hearing about the things that shaped them, because they not only relate to me as a fellow human being but inevitably, they are the things that end up shaping what they make. The games they make. The games we love.
     
    It's a privilege to be able to focus on this in my podcast One-to-One, and I've had some wonderful guests. But few struck me the way Obsidian design director Josh Sawyer - the lead mind behind Pentiment - did.
     
    Sawyer was not what I expected - and I say this as someone who's met him a few times. But on those occasions I got only a glimpse of him. He demoed a game, or we traded pleasantries while thinking about what work we were doing next - it was that kind of thing. But this time I got a chance to sit with him for a chunk of time and hear about his life, hear about who he is. And there's much I didn't know.
     

    • 1 hr 24 min
    One-to-one: The Witcher (Geralt) voice actor Doug Cockle

    One-to-one: The Witcher (Geralt) voice actor Doug Cockle

    I can't believe it was six years ago that I met Doug Cockle, voice of The Witcher (Geralt) in the video games. He was a teacher back then, leading the acting course at Arts University Bournemouth - such an ordinary place to find a bonafide video game star.
     
    But a lot has changed since then. Doug Cockle no longer teaches there; he was debating a return to full-time acting when we talked, and shortly after, did exactly that.
     
    Meanwhile, The Witcher became a household name, propelled into the mainstream by the Netflix TV show. The star of that show, Henry Cavill, turned out to be an open admirer of Cockle's work, too, being a keen game-player himself. He even invited Cockle to the season one premiere in London, to hang out. And they did, as Cockle tells me in this episode of the One-to-one podcast show, now available everywhere and for everyone (search for "Eurogamer Podcasts" wherever you listen to them).
     
    We talk about a great deal of other things as well. In find out what Doug Cockle has been up to in these six years, and how his move back into full-time acting has gone.
    We talk about the games he's been lending his voice to - he has apparently just wrapped recording on something he thinks we'll find very exciting. But it's not The Witcher 1 remake because he hasn't been called up for that - yet.
     
    We talk about the films and TV shows he's been in, and the stage show he recently appeared in. And we talk about the many appearances he makes at conventions around the world, the most recent being MCM Comic Con in Birmingham, where he hung out with the voice actors for Triss, Dandelion and - and I love this - Eredin from the Wild Hunt.
     
    We talk about the craft of voice acting too, what it's like, and how Doug knows he's delivered something good. He is, as I think you'll agree, a lovely man and very entertaining and thoughtful to listen to.
     

    • 1 hr 22 min
    Newscast: Should you peek at Pokémon Scarlet and Violet leaks?

    Newscast: Should you peek at Pokémon Scarlet and Violet leaks?

    This week on the Eurogamer Newscast, we're discussing the now-widespread leaks of new Pokémon designs from the upcoming Scarlet and Violet games.
    Pokémon details always leak - often months before launch, but especially in the last few weeks as retail copies begin appearing in the wild. Should you look at spoilers? For some, uncovering the many unannounced creatures as they play is a core part of the games. For others, knowing what your new Starter Pokémon will eventually evolve into is a big deal.
    Whichever side of the debate you're on, there's no doubting the level of interest in new Pokémon designs - seen this week when the final evolution of Starter cat creature Sprigatito sparked an avalanche of dubious fanart after an image was posted by a leaker. Joining me this week to share their thoughts are Eurogamer's Ed Nightingale, Victoria Kennedy and Liv Ngan.

    • 32 min
    Newscast: Who will buy PlayStation VR2?

    Newscast: Who will buy PlayStation VR2?

    This week on the Eurogamer Newscast, we react to Sony's eye-watering announcement of its PlayStation VR2 pricing, alongside Eurogamer's resident VR superfan and advocate Ian Higton as a special guest.
    The PSVR2 is a high-end device and it was never going to be cheap, but its £530 cost (£570 if you actually also want something to play) have placed it out of reach for many console players. Of the many headset options available, Sony's was expected to be the most likely to attract a wider audience and grow the budding VR scene. But with that price, and a line-up of games you can mostly play elsewhere?
    Join me, Ian, Ed Nightingale and Ishraq Subhan, as we discuss why the headset costs so much, what Sony could do to sweeten the deal, and what future we think PSVR2 now has at that price point.

    • 34 min
    One-to-one: The horror mind of Cassandra Khaw

    One-to-one: The horror mind of Cassandra Khaw

    I must admit, there was an element of selfishness involved in this podcast. I'm currently doing a creative writing course in my spare time (rather than in my news stories, ho ho) and one of the things I'm struggling with, weird as it is to admit, is the idea that I can write anything. I don't have to be bound by the rules of this world, or any world, or any rules. I can conceive of something totally and utterly new. And that's... I still can't quite wrap my head around it.
     
    But my guest on the podcast today, Cassandra Khaw, has long made their peace with this, producing works of - usually - pitch black horror that I'm not sure I'd have the nerve to imagine. The most famous of their pieces is probably the novella Nothing But Blackened Teeth, which was a USA Today bestseller when it came out roughly a year ago. 
     
    So I wanted to find out from Cassandra, who seems to imagine new stories at the speed other people think of things to eat for dinner, where their ideas came from and how to shape them from there. I also wanted to find out where their life-long love of horror came from - and I was treated to a wonderful real-life Malaysian horror story when I asked.
     
    Cassandra isn't only a horror writer, though. They've written for Eurogamer and now they help write games. They've contributed to games like Fallen London and Sunless Skies and Falcon Age, and more recently were working at Ubisoft Montreal on Hyperspace (and some undisclosed projects) and, to get us right up to date, Gotham Knights. Cassandra's already gone on to two new game projects they're not able to talk about yet.
     
    They sound busy, right? Well, let's not forget their debut collection Breakable Things, coming out on 8th November. We talk about it in this podcast and it sounds great; it revolves around a theme of people pushing back against the world, like a werewolf out for revenge, or mermaids - who were pulled out of the ocean by humans, and impregnated - doing the same. There are some quieter explorations of grief too, including one tale that's personal and close to Cassandra's heart.
     
    They have two other books coming out next year, too. One is a twisted mermaid novella called The Salt Grows Heavy, due May 2023, and the other is a collaboration with Richard Kadrey called The Dead Take the A Train, due March.
     
    "Pathologic workaholic" is how they'd describe themselves, and on this evidence, I'd have to agree! Incidentally, the scary Malaysian film Cassandra mentions at the beginning is Impetigore, and the book recommendation is The Least of My Scars, by Stephen Graham Jones. Oh and apologies for a bit of keyboard clacking at the beginning of the recording - we relocate quickly to a quieter area.

    • 49 min

Customer Reviews

4.3 out of 5
8 Ratings

8 Ratings

bowlerma ,

Good content, but poor audio

The content is great, and I’m really enjoying the new interview format. However, the audio suffers from the same problem as the old Eurogamer podcast. The audio is so quiet, you can’t hear anything unless you turn the volume up to the max.

Elliott CM ,

great, funny and interesting!

Wesley Yin-Poole back on the eurogamer podcast, snm

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