Criticism and analysis of video games. Video games from all time periods/eras are fair game.
Game Theory 20: Hiatus
Jim, Brian and Tom put the show on hold for a while.
Game Theory 19: Streamlining
Jim, Brian and Tom talk about how games are streamlined, what this often means, and how one identifies a good or bad sequel.
Game Theory 18: Marketing
Jim, Brian and Tom talk about preorders, game advertising, bundles, and discounts. Y'know, marketing.
Game Theory 17: (Anti) Social
Brian, Jim and Tom discuss negativity in online games, games that approach online communities in a new way, and the challenges associated with "speaking up" about loaded and offensive language.
Game Theory 16: Sex and Violence
Jim, Tom and Brian discuss ways that sex and violence are depicted well and poorly in video games, whether violence is over-used in games, and how games are different from movies and books in this respect.
Game Theory 15: Design Innovation
Jim talks about design innovation in games, how this relates to the indie game scene.