269 episodes

Six friends play D&D (Dungeons and Dragons), and do their best as a mercenary company in the Country-City Atla. Will they become the greatest warriors who ever swung a pointed bit of metal? How long can they last uncursed and with all their limbs? You'll probably have to listen to find out.

Pretend Wizards: A D&D Podcast Pretend Wizards D&D

    • Comedy

Six friends play D&D (Dungeons and Dragons), and do their best as a mercenary company in the Country-City Atla. Will they become the greatest warriors who ever swung a pointed bit of metal? How long can they last uncursed and with all their limbs? You'll probably have to listen to find out.

    Episode 265 – Burn Him, Burn Him!

    Episode 265 – Burn Him, Burn Him!

    What happens when you see the smallest on windows to actually win? To take the big bad, the force ruining the world? What would you do?

    Extra Life 2019 Announcement!

    Extra Life 2019 Announcement!

    Another charity stream! If you missed the last one where we ate half raw eggs, lemons, and screamed at eachother while dying of fatigue, come hang out with us!

    Episode 264 – Final Save Point

    Episode 264 – Final Save Point

    What’s past the door? What’s at the top of the tower? Is it simply a posh funeral, or apex of this mystery? Or just more and more mysteries because that’s how we do things here!

    Episode 263 – Party Schmoozin

    Episode 263 – Party Schmoozin

    Finally a party! Get your drinks, tiny crackers, and let’s see if we can figure out  what’s going on!

    Episode 262 – Socialist Baguette

    Episode 262 – Socialist Baguette

    When a fight looks too dire, when the odds are stacked against you and defeat looks inevitable, sometimes the only real thing you need are friends . . .  and violent, body spasming sickness.

    Episode 261 – Roasting Johncast

    Episode 261 – Roasting Johncast

    Trapped with a wall of death in front of them, and a wall of enemies in front, our heroes desperately bring their talents to the surface, in the hopes to get just that much closer...

Customer Reviews

mage_g4 ,

10 episodes in and...

IT’S GO TIME!
Love this podcast. As far as real plays go, I’d put it up there with the Geeklys. If you like DnD, you’ll like this podcast. I love that they all actually play in the same room, as well. Really makes it stand out from the other real plays out there.

Fwoon ,

Side-splitting

There's very few podcasts I would bother to rate - because they are good for a while then the cast gets bored, changes or the storylines dry up. However PW just gets stronger, better, richer and funnier. My own campaigns were never this goddam weird and I find myself regretting it. Every day I set off to work knowing that I've over an hour of guffawing out loud (making my fellow rail travellers fear for my sanity) and banging my head on the carriage window (damn you John Smith). For pure fun please give them your ears, but don't expect to get them back anytime soon (or in the same condition). Unstoppably Brilliant!

MCC5000 ,

A review from further into the podcast - still a bit shouty but...

My initial review was:

Started listening to this as the 4th 'Live Play' podcast on my list. The DM has some great ideas (the 'Why is the Lake Blue' quest is genuinely brilliant in it's concept) and in general the players are great.

However, I'm into ep35 by now and considering having to quit because the amount of seriously loud player shouting that errupts on a regular basis is just beginning to grate. I'm sure it's just enthusiasm, and it's nice to hear the players genuinely having fun, but as something to listen to while I work... there are other Live Play podcasts out there where you don't have to constantly adjust the volume to compensate for the shouting.

However, if that's not an issue for you then happily add another star or two to my review rating because the actual adventure ideas are really interesting.

...and now further into the series at ep62:

I've stuck with the podcast based almost entirely on the rich imagination of the DM, and I'm glad I did. Although it can still get quite shouty at points, which together with one player being very soft-spoken makes for a difficult volume balance at times, I suspect that maybe some work has been done to at least mitigate the issue?

Not the most cohesive party you've ever listened to, but stick with it for the ideas if you can get past the sudden volume changes in the earlier episodes.

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