49 episodes

Playing Through Space Gaming's Past, Present and Future

Space Game Junkie Podcast Brian Rubin and Jim Hunt

    • Video Games
    • 5.0 • 2 Ratings

Playing Through Space Gaming's Past, Present and Future

    SGJ Podcast #341 – A Look at 2020 in Gaming So Far

    SGJ Podcast #341 – A Look at 2020 in Gaming So Far

    My Game of 2020.







    Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I talk about what a wacky year in gaming this has been. We talk about what’s come out, what we’re looking for in the remainder of the year and so on. It’s a fun show, and we hope you enjoy it!











    No show next week due to the election here in the US. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening y’all!

    • 1 hr 16 min
    SGJ Podcast #340 – Do We Want Shiny Graphics?

    SGJ Podcast #340 – Do We Want Shiny Graphics?

    Ohhh Pretty







    Hey friends, welcome to this week’s podcast. This week, Jim, Spaz, Hunter and I intended to talk about whether we need shiny graphics or not, it basically turned into a collective dump on Star Wars: Squadrons. It was a fun show though!











    Next week I’m not sure yet, as I’ve got several irons on the fire, but nothing confirmed. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

    • 1 hr 34 min
    SGJ Podcast #339 – Interstellar Rift

    SGJ Podcast #339 – Interstellar Rift

    You’ve Come a Long Way, Baby.







    Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the folks from Split Polygon, namely Jimmy van den Bergh, Joost Meulenkamp and Paul Mertens — all from the Netherlands — to talk about their space combat/mining/trucking/building sim, Interstellar Rift. We have a really fun time talking about the game’s rise to 1.0 through early access, the pro’s and con’s of using one’s own engine and much more. It’s a really fun show!











    Next week, not sure yet, as I’ve several feelers out but no confirmations, so we might do a topic show. It’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

    • 1 hr 24 min
    SGJ Podcast #338 – Ironseed

    SGJ Podcast #338 – Ironseed

    Hehehehehe probes. Heheheehe.







    Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Jeremy Stanton and Rob [Last Name Redacted] about the new 25th anniversary edition of their classic space exploration game, Ironseed! It’s a really fun discussion on 90s difficulty, coming up with a game from nothing, and much more!











    Next week we’ll welcome back the folks behind the space trucking, mining and combat game, Interstellar Rift! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

    • 1 hr 30 min
    SGJ Podcast #337 – Hunternet Starfighter

    SGJ Podcast #337 – Hunternet Starfighter

    A Very Pretty Battlefield







    Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Fernando Zapata, calling in from Pamplona, Spain, to talk about his amazing space fighter combat game, Hunternet Starfighter. We got a chance to play with Fernando last Saturday, to prep for the show, and my god did we have a blast. This game is doing so much right, so much of the show is us gushing about it. ;)











    Next week on the show, join us as we talk to the folks behind the updated version of Ironseed! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and enjoy the show!



















    Show Notes







    * Closed Alpha Signup Form

    • 1 hr 8 min
    SGJ Podcast #336 – Rank: Warmaster

    SGJ Podcast #336 – Rank: Warmaster

    The Glorious 90s are Back Baybeeeeeee…







    Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I welcome Arthur D. Moyer (President/Leader Coder) and Paul Blessing (UI Designer) of Laser Beams and Particle Streams to talk about their upcoming space fighter/RTS game, Rank: Warmaster, which also just launched an IndieGoGo crowdfunding campaign this very day! We talk quite a bit about this ambitious game, and have quite a bit of fun, so join us, won’t you?











    Next week we’ll be doing an early morning show as we welcome on the developer of Hunternet Starfighter! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

    • 1 hr 9 min

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