On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
Level Up Your Game Design
Scott Rogers, designer and author, joined me to talk about his life as a designer. We focused a lot on video games since video game design was a huge part of his past. Scott's also a board game designer, so he had a lot of interesting ideas to offer.
Gender-Inclusive Language and the Hobby
Tanya Pobuda and Shelly Jones, co-authors of AN ANALYSIS OF GENDER-INCLUSIVE LANGUAGE AND IMAGERY IN TOP-RANKED BOARD GAME RULEBOOKS, joined me to talk about their most recent article exploring representation in the hobby. This conversation is an important one for bringing new voices into the hobby.
Life in the Fast Train
Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We focused a lot of how he packs replayability into the game and what that means.
The Artist of Doom
John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples to Apples, but he has worked on 100s of games in his career. He also draws the comic The Dork Tower.
Harrison Brooks, a young designer, has burst onto the hobby scene with a game called Elevator Up. It's a casual game that was designed, tested, illustrated, and printed by Harrison. Our conversation focused on how he designed the game and got into game design in general.
When Ya Gotta Go...
Bush Poo, a game designed by Justin and Alison Crooks, puts players in a very familiar setting. You are on a hike and have to go to the toilet... like really, really have to go. This push your luck game fits its theme perfectly. We discussed its design and more. And yes, I made some poo jokes.