6 episodes

Join us each week as we discuss games development with our weekly topic for discussion; and sometimes having a guest join us for the ride. Contact the show at podcast@ryanlaley.com

The Ryan Laley Games Podcast Ryan Laley

    • Leisure

Join us each week as we discuss games development with our weekly topic for discussion; and sometimes having a guest join us for the ride. Contact the show at podcast@ryanlaley.com

    6: Fall Guys - Being a Game Designer

    6: Fall Guys - Being a Game Designer

    In this episode I am joined by Ben Nizan from Mediatonic, developers of Fall Guys (2020). Ben is a game designer on the team and brings his experiences of working on the Fall Guys project and reaction to its huge success.

    • 58 min
    5: Storytelling

    5: Storytelling

    Welcome to the Ryan Laley Games Podcast. This is a video version of our regular podcast series. Each episode is a discussion around a single topic related to games development, and each week I am joined by a guest or two.  In this episode I am joined by Billy Saunders to discuss storytelling in games.  If you want to email your questions or stories into the show to be read out you can do so via Podcast@ryanlaley.com

    • 1 hr 4 min
    4: Target Audiences

    4: Target Audiences

    In this episode we cover the topic of target audiences. What is a target audience? How do you design your game and its marketing around your target audience?

    This episode I am joined by Chris from Foggy Box.

    • 1 hr 10 min
    3: Overcoming Creative Block

    3: Overcoming Creative Block

    In this episode we are joined by Luke Bridger, a professional animator who has credits in films and an educator at two universities. This time we tackle to topic of overcoming a creative block. What do we do to overcome this? What do we do when we hit 'the wall'. Next episode's topic is Target Audience, so if you have any questions or stories for the show email me at podcast@ryanlaley.com

    • 49 min
    2: Working with Others

    2: Working with Others

    Games development is often a team based project, involving the formation and co-ordination of teams to work together to complete a project. This week we are joined by James from Catastrophic Overload and Rob a freelance games audio designer.

    • 1 hr 20 min
    1: Starting a New Project

    1: Starting a New Project

    So you are about to start a new games development project but don't know where to start? Or maybe your guilty of false starts and want some advice. Chris Youles from Foggy Box joins me in this weeks show.

    • 59 min

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