Dungeon Master of None Robert Guthrie & Matt Drwenski
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- 休閒
A general interest podcast for fans of Dungeons and Dragons and RPGs
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310 - Vecna: Eve of Ruin (Part One)
Matt and Rob talk about the newest WotC Adventure, Vecna: Eve of Ruin, a celebration of D&D and an adventure through the multiverse! You guys love multiverses, right?
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TEASER - Actual Prep: Running Con Games
DM Matt walks you through his prep for a Friendly Local Gaming Convention and his tips for running a successful Con slot.
Links:
Subscribe to the DMofNone Patreon!
https://www.patreon.com/DungeonMasterOfNone
RPG Geek Global Game Conventions List
https://rpggeek.com/wiki/page/Game_Conventions
Music:
Pac Div - Roll the Dice; Dschinghis Khan - Dschinghis Khan. -
309 - OSR Principia Apocrypha
A tome! A tome of forbidden dungeon master knowledge has been unearthed by your intrepid hosts. DMs Matt and Rob discuss the first principles and Apocalypse World-style GM moves for Old School Rules games from the Principia Apocrypha!
Principia Apocrypha: Elementary Axioms & Aphorisms
On Running & Playing Tabletop RPGs In The Old School Style - Ben Milton, Steven Lumpkin, David Perry, Evlyn Moreau
https://lithyscaphe.blogspot.com/p/principia-apocrypha.html
Subscribe to the DMofNone Patreon!
https://www.patreon.com/DungeonMasterOfNone
Join the DMofNone Discord!
Music: Pac Div - Roll the Dice; Keith Mansfield - Funky Fanfare. -
TEASER - Lessons from Brindlewood Bay
Matt and Rob talk about what they learned from running Brindlewood Bay, what worked, what didn't, what to watch out for, and what you can learn and take away for your own games.
Hear the full episode (and more!) on our Patreon. -
308 - House Rules for All
Almost everyone has house rules for their games, but are there house rules that are good for (nearly) every game? DMs Matt and Rob share over a dozen house rules from their games and their favorite systems that can (probably) be lifted and inserted into whatever TTRPG system your table plays.
Subscribe to the DMofNone Patreon!
https://www.patreon.com/DungeonMasterOfNone
Join the DMofNone Discord!
Links to rules:
FATE CORE, "Declaring a Story Detail"
Year Zero Engine SRD, Chapter 4, "Rounds & Initiative"
Giffglyph, Darker Dungeons, "Chapter 20: Active Defense"
Traverse Fantasy, "Damage Roll as Attack Bonus"
13th Age SRD, Character Rules, "Choose Your One Unique Thing"
Cypher System SRD, Creating Your Character, "Character Descriptor, Type, and Focus"
Daggerheart Playtest 1.4, Open Playtest Manuscript, "Maps, Range, and Movement"
Odd Skull Blog, "Combat Maneuvers, The Easy Way"
Blades in the Dark SRD, "Progress Clocks"
Troll Smyth, "Shields Shall Be Splintered!"
Lich Van Winkle, "The Genealogy of Advantage and Disadvantage in RPG Mechanics"
5e SRD, Rules, "Advantage and Disadvantage"
Music: Pac Div - Roll the Dice; Odetta - Hit or Miss. -
307 - The Monty "Haul" Problem
Matt and Rob travel back in time to the era of mullets and shoulderpads to talk about a strangely relevant article from 1984 in DRAGON MAGAZINE #82. What happens when your players have grown TOO POWERFUL?
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