10 集

Hello Player is a story-driven talk show for people who want an honest look at making a video game.

Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.

Hello Player GLITCH CREATIVE

    • 休閒

Hello Player is a story-driven talk show for people who want an honest look at making a video game.

Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.

    Releasing HyperDot and the Road Ahead

    Releasing HyperDot and the Road Ahead

    Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player.


    [00:51] The Game is Out
    [02:29] A Bold (Not Bad) Decision
    [05:51] Last Minute Fixes
    [10:07] Releasing the Game
    [14:12] Brown Man Streams HyperDot
    [18:51] Buggin’ Out
    [23:00] Charles is Local Famous
    [27:00] We’re Just Getting Started
    [31:48] The First Update
    [33:00] The Biggest Takeaway From Launch
    [34:35] Evva Did a Thing
    [41:55] Charles’ Special Moments
    [45:05] What’s Next?
    [51:01] Holding Onto This Moment


    You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.


    Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).


    Listen on Google Podcasts: http://bit.ly/helloplayergoogle
    Listen on Apple Podcasts: http://bit.ly/helloplayeritunes
    Listen on Spotify: http://bit.ly/helloplayer_spotify


    HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: http://bit.ly/2NjDRfN Buy on Itch: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR

    This podcast is powered by Pinecast.

    • 55 分鐘
    Just a Learning Experience

    Just a Learning Experience

    In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.


    Time Stamps
    [00:54] The Two Attitudes Toward Achievements
    [04:55] How Charles Approached Achievements in HyperDot
    [06:02] Researching Achievements
    [10:41] Learning How to Score Achievements from the Pros
    [13:45] Encouraging Players to Try Something New
    [15:50] Working with ID@Xbox
    [18:03] Grinding Out Achievements That Work
    [24:39] Getting to the Root of the Achievement Problem
    [26:52] Treating Communities with Respect
    [31:48] Being Thoughtful


    Research Paper on Achievements: https://bit.ly/2TZGUNC


    You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.


    Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).


    Listen on Google Podcasts: http://bit.ly/helloplayergoogle
    Listen on Apple Podcasts: http://bit.ly/helloplayeritunes
    Listen on Spotify: http://bit.ly/helloplayer_spotify


    HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: http://bit.ly/2NjDRfN Buy on Itch: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR

    This podcast is powered by Pinecast.

    • 35 分鐘
    One Man Band

    One Man Band

    In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.


    Timestamps
    [00:33] So... Why?
    [02:09] The Romanticized Solo Dev
    [04:25] The Origins of the Solo Dev Idea
    [07:03] Proving Everyone Wrong
    [09:28] Delaying the HyperDot Release
    [11:00] What Does Everything Mean?
    [14:31] Defining What A Solo Developer Is
    [18:20] The Moment When Charles Asked for Help
    [21:09] Should We Delay?
    [23:09] How It Felt To Be Helped
    [27:33] Being Honest About Setbacks
    [31:31] Finally Fixing HyperDot


    Listen on Google Podcasts: http://bit.ly/helloplayergoogle
    Listen on Apple Podcasts: http://bit.ly/helloplayeritunes
    Listen on Spotify: http://bit.ly/helloplayer_spotify


    HyperDot is out on Xbox, Windows, PC, Mac, and Linux.

    Buy on Steam: http://bit.ly/2NjDRfN
    Buy on itch http://itch.io: http://bit.ly/39Nm6z2
    Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR


    This podcast is powered by Pinecast.

    • 33 分鐘
    Falling Into Accessibility

    Falling Into Accessibility

    In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole.


    Timestamps
    [02:01] Cherry’s First Impressions
    [04:23] Charles’ First Encounters with Accessibility
    [09:26] Adding Controllers Compatibility Just for Fun
    [11:59] The Adaptive Controller and HyperDot at E3
    [14:13] Cherry Helps Out GLITCH
    [17:30] Cherry Assess HyperDot
    [18:44] Usability is Accessibility
    [22:03] Forming HyperDot's A11y Campaign
    [28:51] Dark or Light Background?
    [32:00] The Final Findings from the #A11y Research
    [37:04] Balancing Development Priorities
    [38:24] What HyperDot and Jedi: Fallen Order Have in Common
    [41:46] Helping People Feel Heard and Seen
    [44:30] All the Warm Feels


    This podcast is powered by Pinecast.

    • 49 分鐘
    Why Does No One Understand Me?

    Why Does No One Understand Me?

    Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.


    [00:31] The Original Idea
    [05:00] The “Oh God” Moment
    [06:38] Offering Player’s Options
    [09:20] Tackling the Design, Together
    [12:05] Charles’ Vision for HyperDot
    [14:05] Multiplayer or Freeplay?
    [16:05] Please Don’t Take My Ideas Away
    [19:10] In the Final Moments
    [22:03] Seeing HyperDot Through Someone Else’s Eyes


    This podcast is powered by Pinecast.

    • 25 分鐘
    One Prius One Dream

    One Prius One Dream

    Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) & Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.


    Timestamps
    [0:29] Meet Holly and Nic
    [3:10] Chris Charla and DevGAMM?
    [10:10] PAX West
    [10:24] Buggin' at GDC
    [17:00] What's Good HyperDot
    [18:18] Where is Phil Spencer?!
    [19:38] Adaptive Controller Showcase
    [25:03] On the Floor at E3
    [28:58] Keanu Reeves. That's It. That's the Show Note.
    [30:26] Minnesotans at the Beach
    [32:04] Holly Finds a Hidden Talent
    [33:24] Game Devs of Color
    [35:48] Roadtripping to Pax
    [40:03] Charles Gets All Sentimental
    [43:05] ID@Xbox's Tech Lab
    [46:25] HyperDot on a Phone Near You
    [51:48] The Year of Dreams


    This podcast is powered by Pinecast.

    • 53 分鐘

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