Vhite Rabbit WebXR Podcast Vhite Rabbit WebXR Podcast
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- 科技
Podcast about WebXR - VR and AR on the Web.
Hosted by Vhite Rabbit, the developers behind the VR browser games portal "Construct Arcade" and Wonderland Engine - a WebXR focused development platform.
We dicuss topics in the immersive web space with various guests who are important in the space.
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Episode 045 with Elia Ducceschi: Making WebXR games with Wonderland Engine & "mr Not - Enough is Enough"
We chat with Elia Ducceschi (aka. Pipo) about his latest WebXR game "mr NOT - Enough is Enough", a unique game about the idea of not being enough, and various other topics related to WebXR development with Wonderland Engine. Tune in to learn more about the unique ways Elia approaches game development.
Links
https://constructarcade.com/game/enough-is-enough/ - "mr NOT - Enough is Enough" on Construct Arcade
https://elia-ducceschi.itch.io/ - Elia's itch.io page
https://twitter.com/SignorPipo/ - Elia's twitter
https://wonderlandengine.com/ - Wonderland Engine
https://wonderlandengine.com/tutorials/writing-components-in-typescript/ - Writing Components in Typescript for Wonderland Engine -
Episode 044 with Stephan Lohß and Kim Gripp: WebAR at Immblend, Solving Problems with WebAR
In this very WebAR focused chat with Stephan Lohß and Kim Gripp of Immblend, we dive into WebAR development platforms, the challenges working with non technical clients and also get a great comparison of various 3-dof VR headsets.
Links
https://immblend.de/ - Immblend Website (German)
https://www.linkedin.com/in/stephan-loh%C3%9F-923b48211/ - Stephan Lohß on LinkedIn
https://kayb14.itch.io/ - Kim's itch.io page -
Episode 043 with Dave Hill: Oculus Browser, Challenges in WebXR Development and its Future
Dave Hill is the Engineering Manager for Oculus Browser at Meta. With his experience in the Games Industry and working at Microsoft on HoloLens, he shares a lot of very interesting thoughts about the current state of WebXR, where it's going, performance, current problems developers are facing. We also get a great overview of what Meta is working on solving with Oculus Browser.
Links
https://go.facebookinc.com/submit.html - Submit an experience to Oculus Browser "No Tab Page"
https://twitter.com/00davehill00 - Dave Hill on twitter
https://davehill00.github.io/box/dist/ - Heavy Bag Trainer, WebXR Boxing Workout
https://davehill00.github.io/chillzone/dist/ - Chillzone, WebXR Meditation Experience -
Episode 042 with Alon Grinshpoon: Echo3D, AR & VR in the Cloud, Metaverse and Entrepreneurship
Alon Grinshpoon is a founder and the CEO of Echo3D, a 3D-ready cloud platform to manage and deliver 3D, AR and VR content. We chat about XR on the web and how it applies to even the seemingly most unrelated industries, cloud streaming of XR content and finally some tips for entrepreneurs in the WebXR space. We also touch on NFTs and the Metaverse.
Links
https://www.echo3d.co/ - Echo3D website
https://www.coindesk.com/policy/2021/11/19/why-barbados-metaverse-embassy-matters/ - "Why Barbados' Metaverse Embassy Matters"
https://twitter.com/_echo3D_ - Echo3D on twitter
https://www.linkedin.com/company/echo3D/ - Echo3D on LinkedIn
https://twitter.com/AlonGrinshpoon - Alon on twitter -
Episode 041 with Yin-Chien Yeap: Ski Fit 365, Empathising with Mass Market Consumers and WebXR in Unity
In this episode, we speak to Yin-Chien Yeap, who is the CEO of playko software. With their recent release of the VR downhill ski racing game "Ski Fit 365" on Construct Arcade, they are working towards a "no excuses" approach to VR development on the web. We talk about playkos motivations and plans for using the web, when they chose web over native for client solutions and their experience with WebXR development.
Yin-Chien also details their experience with hosting a virtual event on FrameVR and how WebXR can help improve meetings. Finally we talk about some observations of the WebXR developer space.
**Links**
https://constructarcade.com/game/ski-fit-365/ - Ski Fit 365
https://www.playko.com/ - playko's website
https://twitter.com/PlaykoStudios - playko on twitter
https://twitter.com/yinch - Yinch on twitter
https://wonderlandengine.com/ - Wonderland Engine -
Episode 040 with Dries Croons: Plockle, react-three-fiber and WebXR development tips
Dries Croons (CROEWENS) is a full stack and WebXR developer from Belgium and the creator of the popular WebXR puzzle game "Plockle". In this episode, we talk about Plockle and his experience with react-three-fiber and react-xr. Then we dive into some general tips for WebXR development, make sure to give it a listen!
You can follow the podcast on twitter via our new podcast account: https://twitter.com/WebXRPodcast
Links:
https://twitter.com/CROEWENS - Dries Croons on twitter
https://twitter.com/PlockleVR - Plockle on twitter
https://dries.io/ - Dries' Website
https://plockle.com/ - Play Plockle!
https://github.com/pmndrs/react-three-fiber - react-three-fiber on Github
https://github.com/pmndrs/react-xr - react-xr on Github