37 min

Red Panda Mechanics GameDev Breakdown

    • Video Games

This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to develop a simple map system with Godot's tilemap tools (prior to the recent release of version 4.0), implementation of basic RPG controls and collisions, and the UI work so critical to a story-driven game.

For show notes, articles, and more, visit CodeWritePlay.com


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Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message
Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to develop a simple map system with Godot's tilemap tools (prior to the recent release of version 4.0), implementation of basic RPG controls and collisions, and the UI work so critical to a story-driven game.

For show notes, articles, and more, visit CodeWritePlay.com


---

Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message
Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support

37 min