52 episodes

Four game developers interview an array of amazing creators, diving deep into the art, craft, and process of game development.

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    • Video Games

Four game developers interview an array of amazing creators, diving deep into the art, craft, and process of game development.

    47: Indie Dev as Engine Building with Theresa Duringer

    47: Indie Dev as Engine Building with Theresa Duringer

    Theresa Duringer (Temple Gates Games) joins us to discuss the process of bringing board games to digital platforms. We discuss tutorial and UI challenges, machine learning for AI, and how to find your niche as a small studio.
    Show notes:
    Theresa Duringer
    Temple Gates Games
    Roll of the Galaxy beta
    Gen Con
    Machine Learning for Boardgame AI in Race for the Galaxy
    TD-Gammon
    AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
    Keldon Jones' Race for the Galaxy AI
    How to Run a Studio Without a Surprise Hit
    Scythe: Digital Edition
    Terraforming Mars

    • 1 hr 15 min
    46: Reconsidering Civilization with Soren Johnson

    46: Reconsidering Civilization with Soren Johnson

    Soren Johnson (Offworld Trading Company) joins us to discuss his new historical strategy game Old World, as we dive into playing by feel in a numbers-driven game, the problematic themes inherent to the 4X genre, and personalizing games through narrative scale.
    Some things we discussed:
    Soren Johnson
    Mohawk Games
    Civilization IV
    Spore
    Offworld Trading Company
    Old World
    4X genre
    Designer Notes podcast
    Heroes of Might and Magic
    Guns versus butter
    Guns, Germs, and Steel
    Battle Line
    Lost Cities

    • 1 hr 51 min
    Into the Depths: Noita - Part 5

    Into the Depths: Noita - Part 5

    In the final installment of our Noita miniseries, Nolla Games' Petri Purho and Olli Harjola join us for a deep dive Q&A on the game! We discuss the influence of magic on its design, its origins and early iterations, how they empower different play styles, and where the boundaries of the game might actually be.

    Some things we discussed:
    Kloonigames
    Facepalm Games
    Hempuli
    Sisu
    Knytt
    The Magic Way
    Frog Fractions
    NetHack
    Game Feel book
    Stair Dismount
    Liero
    The Fight of the Sumo Hoppers
    Pro Pilkki
    My Summer Car
    Nokia worm (Snake)
    Wings
    Soldat
    Stephen’s Sausage Roll
    Apex Legends Forge misdirect

    • 2 hrs 1 min
    45: Andy's Sprawling Birthday Spectacular

    45: Andy's Sprawling Birthday Spectacular

    It's Andy's big 5-0 and we're celebrating by diving into our mailbag of thoughtful listener questions! We discuss working within a team, how academic practice intersects development, framing your work across a career, the role of aesthetics in games, and the materiality of engines. Phew!

    Some things we discussed:
    The Last Dance
    B.U.T.T.O.N.: On Self-Effacing Games and Unachievements
    Characteristics of Games
    Terry Cavanagh
    Design Anarchy
    Ansel Adams
    Clusterf*ck
    GMTK Game Jam
    N
    Designing with Physics: Bend the Physics Engine to Your Will
    Super Pole Riders: How We Got Full Pole Control
    Lost Cities
    Lonely Mountains: Downhill

    • 1 hr 42 min
    Into the Depths: Noita - Part 4

    Into the Depths: Noita - Part 4

    In the fourth installment of our Noita miniseries, we discuss the intention of randomness, getting stuck in our play patterns, leaning into the game's weirdness, and some modifications we'd like to see.

    Some things we discussed:
    10,000 Bowls of Oatmeal Problem
    Brogue
    Teamfight Tactics
    Balancing Multiplayer Games

    • 1 hr 27 min
    44: Quarantine Arcade with Derek Yu

    44: Quarantine Arcade with Derek Yu

    Spelunky creator Derek Yu returns for an expansive discussion on the membrane between players/devs, the connection between design/process, and the understated influence of arcade games on his work - all through the lens of what we've been playing and thinking about in quarantine.
    Some things we discussed:
    Derek Yu
    UFO 50
    Noita
    Animal Crossing: New Horizons
    AC:NH QoL fan video
    Marina Abramović
    Streets of Rage 4
    Metal Slug X
    Rainbow Islands: The Story of Bubble Bobble 2
    Web Liero
    Scourgebringer
    Bargain Basement Bathysphere
    Gals' Fighters
    boardgamearena.com
    Can’t Stop
    Acquire
    Innovation
    Sea Block Factorio mod
    SnowRunner
    Caveblazers
    Miasmata
    Escape From Tarkov
    Gutwhale 
    Just One
    Lost Cities
    Azul
    What Up With That?

    • 1 hr 52 min

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