![](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
215 episodes
![](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
Lucky Paper Radio Andy Mangold and Anthony Mattox
-
- Leisure
Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.
-
The Joy of Gaming with Richard Garfield
Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.
View all cards mentioned in the episode →
Timestamps
0:00 - Introduction
1:49 - Welcoming Richard Garfield to the show
3:31 - How Richard got started modifying games
11:12 - How do you know when a game has gotten too complex?
17:37 - Honers vs. Innovators
22:48 - Richard’s relationship to Cube
28:46 - On “Overdeveloped” Games
31:22 - The virtues of a wider power level band
43:09 - How to process feedback from players
46:58 - Is getting into nature an important part of Richard’s creative process
49:15 - The role of visual and narrative elements in games
55:00 - Designing a meta vs designing a game
58:10 - Richard’s current favorite games
1:02:56 - Richard’s game design book recommendations
Discussed in this episode:
MH3 Community Review Survey and the Commander Set Survey
Episode 202: Reading Series — The Creator of ‘Magic the Gathering’ Knows Exactly Where it All Went Wrong
Stratego
Dungeons and Dragons
Algomancy
The Encyclopedia of Chess Variations
Balatro
Founders of Reyvik
Finkel vs. Garfield
Deckmasters Garfield vs. Finkel Product
Slay the Spire
Spectromancer
Munchkin
Innovation, by Carl Chudyk
Quadradius
Gamut of Games, by Sid Sackson
New Rules for Classic Games, by R. Wayne Schmittberger
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky PaperPO Box 4855Baltimore, MD 21211 -
Full Vintage Rotisserie Draft with Alex and Aran
Anthony is taking a break this week and it takes no less than two other people to fill his shoes, so Andy is joined by two other friends from their Baltimore playgroup to discuss two recent roto drafts of the full vintage card pool. They share their strategies surrounding this complicated draft format and talk about whether or not it led to actually fun games, while also touching on how this exercise informs their own Cube designs and why some cards from Magic’s history are just miserable to play with and against. Is full vintage roto the future? Or just an overwhelming way to ineveitably get Strip Mine locked?
View all cards mentioned in the episode →
Discussed in this episode:
MH3 Community Review Survey and the
Rotisserie Draft Template
First Full Vintage Roto Card Pool
Second Full Vintage Roto Card Pool
Splendor
Cascadia
The Beauty of Games
0:00 - Introduction
3:12 - Overview of Rotisserie Draft
4:54 - Our experience with Full Vintage Rotisserie Drafting
31:35 - Does this draft format actually lead to fun games?
37:35 - Observations on which cards got drafted and which didn’t
43:51 - Andy’s rant against the Initiative
51:10 - The way full vintage rotos impact cube design considerations
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty. -
A Review of All the Coolest Cards from Modern Horizons 3
Andy and Anthony take a first look at Modern Horizons 3. The latest installment of this Time Spiral-esque series continues the tradition of a huge range of cards and an abundance of callbacks and remixes of classics. Our hosts talk about their overall impressions of the set and go into individual cards their interested in generally and for specific Cubes.
View all cards mentioned in the episode →
Discussed in this episode:
MH3 Community Review Survey and the Commander Set Survey
The Beauty of Games, by Frank Lantz
Carmen Klomparens’ Tweet about the Wedge/Shard Fetchlands
GLHF Modern Horizons 3 Rules Episode with Judge Rob
Timestamps
0:00 - Introduction and Admin
8:07 - Card by Card Discussion: Regular Cube
8:23 - Mandibular Kite
9:40 - Expel the Unworthy
12:24 - Indebted Spirit
13:41 - Brainsurge
15:16 - Lethal Throwdown
18:14 - Retrofitted Transmogrant
19:37 - Mogg Mob
20:48 - Molten Gatekeeper
21:14 - Fanatic of Rhonas
22:13 - Kudo, King Among Bears
24:44 - Wight of the Reliquary
27:30 - Pinnacle Monk
29:56 - Deceptive Landscape
31:41 - Card by Card Discussion: Turbo Cube
32:00 - Vexing Bauble
33:38 - Disruptor Flute
35:07 - Fanged Flames
35:51 - Glimpse the Impossible
37:04 - Molten Gatekeeper
37:57 - Warren Soultrader
39:42 - Urza’s Cave
41:21 - Glaring Fleshraker
43:24 - A diversion about lands in the Turbo Cube
47:23 - Monumental Henge, Arena of Glory, and Shifting Woodland
51:25 - Glyph Elemental
52:29 - Guide of Souls
57:57 - Phelia, Exuberant Shepherd
1:00:35 - Consign to Memory
1:01:49 - Shadow of the Second Sun
1:04:01 - Nethergoyf
1:05:50 - Detective’s Phoenix
1:07:47 - Reckless Pyrosurfer
1:08:33 - Skoa, Embermage
1:09:47 - Birthing Ritual
1:11:41 - Six
1:13:49 - Phlage, Titan of Fire’s Fury
1:17:23 - Fell the Profane
1:18:08 - Waterlogged Teachings
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky PaperPO Box 4855Baltimore, MD 21211 -
A Cube is Like a Building
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.
Discussed in this episode:
The Beauty of Games
Buckminster Fuller
Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco
Cod, by Mark Kurlansky
GeoGuessr
Maslow’s Hierarchy of Needs
Nine Men’s Morris
No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk.
Toaster Made from Scratch, by Thomas Thwaites
The Brown Center
Antoni Goudy
Catenaries
Typescript
Timestamps
0:00 - Introduction
5:22 - Generalists vs. Specialists and Contextual Knowledge
11:55 - Andy and Anthony’s Relationship to Architecture
16:48 - The Abstract Similarities between Architecture and Game Design
23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture
33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building
39:23 - The Industrial Revolution and Modernism
41:51 - Andy and Anthony’s Relationship with Modern Architecture
55:51 - Summary
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky PaperPO Box 4855Baltimore, MD 21211 -
Reading Series — The Creator of ‘Magic the Gathering’ Knows Exactly Where it All Went Wrong
Andy and Anthony read and comment on the entirety of a recent article on the early history of Magic and it’s creator’s struggles with the game. The article, including quotes from an interview with Richard Garfield, explores his complex relationship to his creation. It explores his perspective on games, and why he values them. Since it’s first publication, Richard has struggled to re-create the experiences he found most valuable from the pre-publication version. Our hosts unpack the article, give their own perspective, and inevitably tie it back to their own Cube experience.
View all cards mentioned in the episode →
Discussed in this episode:
The PDH Pod, Episode 100
The Creator Of ‘Magic: The Gathering’ Knows Exactly Where It All Went Wrong, by Nick Zarzycki on Defector
Six Man Zonk
Yahtzee
Radical Markets, by Eric A. Posner and Eric Glen Weyl
Law of the Instrument
Mindstorms, by Seymour Papert
Keyforge
Netrunner
Orange (colour)
Patrice O’Neal
Hearthstone
Shandalar, 1997 Computer Game
Uber Cube Podcast
Squares that Cube
Timestamps
0:00 - Introduction
1:54 - Overview of episode format
4:57 - Read Through Begins
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty. -
Commitment to the Bit — On Context Shift Cubes
Andy and Anthony talk about novelty Cubes. Many Cubes are built around a novelty concept or design restriction. Novelty designs can be fun and light, but gimmicks can also pigeonhole cubes, making them feel unworthy of serious attention. Our hosts discuss their experience with novelty design, from its benefits to its challenging implications.
View all cards mentioned in the episode →
Discussed in this episode:
Anthony’s Turbo Cube
Andy’s 100 Ornithopters Cube
Andy’s Degenerate Micro Cube
The Bolt Cube
The Descent Into Avernus
Anthony’s Defunct Monoblack Cube
Gimmicks
Novelties
Dan Dan — Rhystic Studies Video
Anthony’s Battle Box
Timestamps
0:00 - Introduction
3:45 - What is novelty in Cube design?
8:38 - How does novelty impact draft vs gameplay? What about self-imposed restrictions?
17:13 - The Monoblack Cube, The Turbo Cube, and first impressions of your themes “at common”
29:08 - A Ward Sliver Detour
35:54 - What can Dan Dan’s virality teach us about novel ways to play Magic?
49:44 - Pack 1, Pick 1 from the 100 Ornithopters Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.