215 episodes

Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.

Lucky Paper Radio Andy Mangold and Anthony Mattox

    • Leisure

Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.

    The Joy of Gaming with Richard Garfield

    The Joy of Gaming with Richard Garfield

    Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.

    ⁠View all cards mentioned in the episode →⁠

    Timestamps

    0:00 - Introduction

    1:49 - Welcoming Richard Garfield to the show

    3:31 - How Richard got started modifying games

    11:12 - How do you know when a game has gotten too complex?

    17:37 -  Honers vs. Innovators

    22:48 - Richard’s relationship to Cube

    28:46 - On “Overdeveloped” Games

    31:22 - The virtues of a wider power level band

    43:09 - How to process feedback from players

    46:58 - Is getting into nature an important part of Richard’s creative process

    49:15 - The role of visual and narrative elements in games

    55:00 - Designing a meta vs designing a game

    58:10 - Richard’s current favorite games

    1:02:56 - Richard’s game design book recommendations

    Discussed in this episode:


    MH3 Community Review Survey and the Commander Set Survey
    Episode 202: Reading Series — The Creator of ‘Magic the Gathering’ Knows Exactly Where it All Went Wrong
    Stratego
    Dungeons and Dragons
    Algomancy
    The Encyclopedia of Chess Variations
    Balatro
    Founders of Reyvik
    Finkel vs. Garfield
    Deckmasters Garfield vs. Finkel Product
    Slay the Spire
    Spectromancer
    Munchkin
    Innovation, by Carl Chudyk
    Quadradius
    Gamut of Games, by Sid Sackson
    New Rules for Classic Games, by R. Wayne Schmittberger

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:


    Andy’s “Bun Magic” Cube
    Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky PaperPO Box 4855Baltimore, MD 21211

    • 1 hr 6 min
    Full Vintage Rotisserie Draft with Alex and Aran

    Full Vintage Rotisserie Draft with Alex and Aran

    Anthony is taking a break this week and it takes no less than two other people to fill his shoes, so Andy is joined by two other friends from their Baltimore playgroup to discuss two recent roto drafts of the full vintage card pool. They share their strategies surrounding this complicated draft format and talk about whether or not it led to actually fun games, while also touching on how this exercise informs their own Cube designs and why some cards from Magic’s history are just miserable to play with and against. Is full vintage roto the future? Or just an overwhelming way to ineveitably get Strip Mine locked?

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:


    MH3 Community Review Survey and the
    Rotisserie Draft Template
    First Full Vintage Roto Card Pool
    Second Full Vintage Roto Card Pool
    Splendor
    Cascadia
    The Beauty of Games

    0:00 - Introduction

    3:12 - Overview of Rotisserie Draft

    4:54 - Our experience with Full Vintage Rotisserie Drafting

    31:35 - Does this draft format actually lead to fun games?

    37:35 - Observations on which cards got drafted and which didn’t

    43:51 - Andy’s rant against the Initiative

    51:10 - The way full vintage rotos impact cube design considerations

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:


    Andy’s “Bun Magic” Cube
    Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    • 1 hr 10 min
    A Review of All the Coolest Cards from Modern Horizons 3

    A Review of All the Coolest Cards from Modern Horizons 3

    Andy and Anthony take a first look at Modern Horizons 3. The latest installment of this Time Spiral-esque series continues the tradition of a huge range of cards and an abundance of callbacks and remixes of classics. Our hosts talk about their overall impressions of the set and go into individual cards their interested in generally and for specific Cubes.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:


    MH3 Community Review Survey and the Commander Set Survey
    The Beauty of Games, by Frank Lantz
    Carmen Klomparens’ Tweet about the Wedge/Shard Fetchlands
    GLHF Modern Horizons 3 Rules Episode with Judge Rob

    Timestamps

    0:00 - Introduction and Admin

    8:07 - Card by Card Discussion: Regular Cube

    8:23 - Mandibular Kite

    9:40 - Expel the Unworthy

    12:24 - Indebted Spirit

    13:41 - Brainsurge

    15:16 - Lethal Throwdown

    18:14 - Retrofitted Transmogrant

    19:37 - Mogg Mob

    20:48 - Molten Gatekeeper

    21:14 - Fanatic of Rhonas

    22:13 - Kudo, King Among Bears

    24:44 - Wight of the Reliquary

    27:30 - Pinnacle Monk

    29:56 - Deceptive Landscape

    31:41 - Card by Card Discussion: Turbo Cube

    32:00 - Vexing Bauble

    33:38 - Disruptor Flute

    35:07 - Fanged Flames

    35:51 - Glimpse the Impossible

    37:04 - Molten Gatekeeper

    37:57 - Warren Soultrader

    39:42 - Urza’s Cave

    41:21 - Glaring Fleshraker

    43:24 - A diversion about lands in the Turbo Cube

    47:23 - Monumental Henge, Arena of Glory, and Shifting Woodland

    51:25 - Glyph Elemental

    52:29 - Guide of Souls

    57:57 - Phelia, Exuberant Shepherd

    1:00:35 - Consign to Memory

    1:01:49 - Shadow of the Second Sun

    1:04:01 - Nethergoyf

    1:05:50 - Detective’s Phoenix

    1:07:47 - Reckless Pyrosurfer

    1:08:33 - Skoa, Embermage

    1:09:47 - Birthing Ritual

    1:11:41 - Six

    1:13:49 - Phlage, Titan of Fire’s Fury

    1:17:23 - Fell the Profane

    1:18:08 - Waterlogged Teachings

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:


    Andy’s “Bun Magic” Cube
    Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky PaperPO Box 4855Baltimore, MD 21211

    • 1 hr 21 min
    A Cube is Like a Building

    A Cube is Like a Building

    Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.

    Discussed in this episode:


    The Beauty of Games
    Buckminster Fuller
    Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco
    Cod, by Mark Kurlansky
    GeoGuessr
    Maslow’s Hierarchy of Needs
    Nine Men’s Morris
    No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk.
    Toaster Made from Scratch, by Thomas Thwaites
    The Brown Center
    Antoni Goudy
    Catenaries
    Typescript

    Timestamps

    0:00 - Introduction

    5:22 - Generalists vs. Specialists and Contextual Knowledge

    11:55 - Andy and Anthony’s Relationship to Architecture

    16:48 - The Abstract Similarities between Architecture and Game Design

    23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture

    33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building

    39:23 - The Industrial Revolution and Modernism

    41:51 - Andy and Anthony’s Relationship with Modern Architecture

    55:51 - Summary

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:


    Andy’s “Bun Magic” Cube
    Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky PaperPO Box 4855Baltimore, MD 21211

    • 1 hr
    Reading Series — The Creator of ‘Magic the Gathering’ Knows Exactly Where it All Went Wrong

    Reading Series — The Creator of ‘Magic the Gathering’ Knows Exactly Where it All Went Wrong

    Andy and Anthony read and comment on the entirety of a recent article on the early history of Magic and it’s creator’s struggles with the game. The article, including quotes from an interview with Richard Garfield, explores his complex relationship to his creation. It explores his perspective on games, and why he values them. Since it’s first publication, Richard has struggled to re-create the experiences he found most valuable from the pre-publication version. Our hosts unpack the article, give their own perspective, and inevitably tie it back to their own Cube experience.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:


    The PDH Pod, Episode 100
    The Creator Of ‘Magic: The Gathering’ Knows Exactly Where It All Went Wrong, by Nick Zarzycki on Defector
    Six Man Zonk
    Yahtzee
    Radical Markets, by Eric A. Posner and Eric Glen Weyl
    Law of the Instrument
    Mindstorms, by Seymour Papert
    Keyforge
    Netrunner
    Orange (colour)
    Patrice O’Neal
    Hearthstone
    Shandalar, 1997 Computer Game
    Uber Cube Podcast
    Squares that Cube

    Timestamps

    0:00 - Introduction

    1:54 - Overview of episode format

    4:57 - Read Through Begins

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:


    Andy’s “Bun Magic” Cube
    Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    • 1 hr 22 min
    Commitment to the Bit — On Context Shift Cubes

    Commitment to the Bit — On Context Shift Cubes

    Andy and Anthony talk about novelty Cubes. Many Cubes are built around a novelty concept or design restriction. Novelty designs can be fun and light, but gimmicks can also pigeonhole cubes, making them feel unworthy of serious attention. Our hosts discuss their experience with novelty design, from its benefits to its challenging implications.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:


    Anthony’s Turbo Cube
    Andy’s 100 Ornithopters Cube
    Andy’s Degenerate Micro Cube
    The Bolt Cube
    The Descent Into Avernus
    Anthony’s Defunct Monoblack Cube
    Gimmicks
    Novelties
    Dan Dan — Rhystic Studies Video
    Anthony’s Battle Box

    Timestamps

    0:00 - Introduction

    3:45 - What is novelty in Cube design?

    8:38 - How does novelty impact draft vs gameplay? What about self-imposed restrictions?

    17:13 - The Monoblack Cube, The Turbo Cube, and first impressions of your themes “at common”

    29:08 - A Ward Sliver Detour

    35:54 - What can Dan Dan’s virality teach us about novel ways to play Magic?

    49:44 - Pack 1, Pick 1 from the 100 Ornithopters Cube

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:


    Andy’s “Bun Magic” Cube
    Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    • 55 min

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