The Cane and Rinse videogame podcast Cane and Rinse
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- Leisure
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Cane and Rinse is a weekly podcast made by passionate videogaming enthusiasts aimed at like-minded listeners. Our ambition is to provide in-depth discussion with help from knowledgeable, articulate guests from the gaming community, the world of games development and beyond.
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Cyberpunk 2077 - Cane and Rinse No.613
With the game having been released for over three years, and actually finished for a few months now (at the time of recording), we felt we could finally take a proper look at Cyberpunk 2077. Leon, Jay, Rich and Ryan head down to Night City's scuzzy streets for a full and frank appraisal of CDPR's expensive and expansive future-GTA. We also hear from the Cane and Rinse community and assess what ambitious DLC expansion Phantom Liberty brought to the party.
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X-Men Origins: Wolverine - Cane and Rinse No.612
James, Karl, Leah, and Tony go on an intrepid adventure through the Angolan jungle and Canadian Rockies hot on the trail of everyone’s favourite Canadian can opener.
It’s not often that a movie tie-in outshines its movie, but back in 2009 Raven Software seemed to achieve that with X-Men Origins: Wolverine. We know Logan ages gracefully, but will his game fare so well? -
The Sausage Factory: 490 – CLeM by Mango Protocol
Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3
Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/2794370/CLeM__Original_Soundtrack/
1. Wisdom2. Intelligence3. Loyalty
The Sausage Factory 490 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast. -
Super Mario Land - Cane and Rinse No.611
Four years since we covered Super Mario Odyssey, and 35 years after its release, it's time for Super Mario Land to get the Cane and Rinse podcast treatment. Leon, Chris Worthington, James and Leah raid the cupboards in search of enough batteries to beat the platforming plumber's first outing. Which isn't many batteries. Because the game is really short. As usual we also get memories and opinions shared by a number of the game's 18 million plus players as we await Super Mario Land's arrival on the Nintendo Switch.
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Yakuza: Like A Dragon - Cane and Rinse No.610
From the Dragon of Dojima to the Hero of Yokohama, what was old is new again. Join Brian, Karl, Leah and Rich as they examine Yakuza: Like a Dragon. Are the shifts in genre and protagonist enough to elevate this evolutionary title?
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NieR Replicant ver.1.22474487139… – Cane and Rinse No.609
"Version Upgrade" NieR Replicant ver.1.22474487139… arrived just over a decade after the original(s), promising a slicker experience and new lore to add to Yoko Taro's intricate mix. Leon, Leah (who nominated this one for the podcast having missed out on our original show back in 2014), James and Sean break down the themes as best they can, with invaluable contributions from forum and Patreon contributors. We address some of the more controversial aspects of the piece, and a wide range of opinions on overall experience are offered.
Customer Reviews
Life saving
This is a fabulous podcast that covers ever facet of retro gaming with no bias towards any one gaming system or gaming company. It regularly saves my life by keeping me awake at the wheel on night shift 2 to 3 hour drives feels like I’m part of the conversation. Kudos to Cane and Rinse likable, insightful and most of all fun to listen to.
Awesome podcast
Definitely the most in-depth reviews and opinions on games, thoroughly enjoyable
for professional communicators - bad at communicating
You say one very dark (joking, and actually flagged as deliberately hyperbolic) comment on a social media forum and suddenly you are bloked from their pages.
Oh gods was my comment almost certainly out of line yes - but y'know give a guy a heads up. Tell a guy who has intercted with you pleasntly and amusingly for over 2 years he made a dick move. Always happy to mea culpa. It's called being an adult.
Dropping the ban hammer with nary a communication - that's a dick move BY you lot so yeah - cheers for that one.
Seriously - enjoyed it for years, felt they had all started to merge together a bit as it went on and jeez after than bit of weird non-communication; perhaps I'm just splitting my jerk aces into to hands of jerk -fine, again my bad. Best of luck, future endeavours, yadda yadda yada