Heart Gamedev Podcast Benjamin Kean Anderson
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- Leisure
A indie game devlog podcast by Heartbeast.
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63 - Update, what I'd do differently, and the high jump analogy
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/ -
62 - A quick WASarD update (2 weeks into my 4-week push)
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/ -
61 - Making games is fun when your efforts aren't wasted
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/ -
60 - Focusing on WASarD
In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/ -
59 - Capsule art for the new Steam page
This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/ -
58 - My experiences with "crunch"
In this episode I answer a listener question and talk about my experiences with crunch.