Faculty and students from Waterford Institute of Technology explore a wide range of topics related to computing and technology. Hosted by Rob O'Connor. All opinions are personal and do not represent Institutional views.
3D Printing and AMASE
Two colleagues at SETU from the School of Engineering, David Alarco and Natalie Romanyatova, joined Rob in the podcast studio to discuss additive manufacturing (3D printing), how it dovetails with computing and how it's changing the way "stuff" is made. They have a new course starting bout it too. More information about Additive Manufacturing Advancing the South East (AMASE) can be found at amase.ie
This is the last episode of The Machine for the season. We'll be back in the new academic year with more interesting chats about technology. Enjoy your summer holidays!
Wireless Comms on the Farm ... and Mars?
Can we detect an excess of carbon in a field using equipment that already in place? Rob spoke with SETU academic Bernard Butler and his graduate student Thakshilla Wedage about their work in VistaMilk and using the physical properties of wireless signals to predict atmospheric conditions in a farming context. The speed of the terahertz signals they use are hampered by our wet, dense atmosphere - but they may allow wireless communications 100-times faster than current speeds on a dry environment, such as Mars. They talked about their next phase of their work which is looking at employing these technologies to facilitate high-bandwidth, low-latency communications off-world. To quote a famous space traveller - Fascinating!
More information about the VistaMilk project and the people involved can be found at vistamilk.ie
Religion & Video Games (with Frank Bosman)
What place does religion have in video games? Why should developers be concerned with religion, theology or morality when creating games? Frank Bosman is a Dutch academic with Tilberg University who spoke with Rob about some of the larger ideas contained in video games and how they add depth to the gaming experience.
Frank's book "Gaming and the Divine: A New Systematic Theology of Video Games" is published by Routledge Press. He can found on Twitter @frankgbosman. Stay up to date with the latest from the podcast @machine_podcast
I Wish I Knew Then What I Know Now (II)
A rerun of an episode we published a few years back - Rob sat down with some final year students who'd just completed their undergraduate degree. He asked them to reflect on their time studying in Waterford, highlight the areas of computing they liked most/least and also offer advice to their 1st year-selves. The students in the room were Ciaran Malone (Games Development), Dimitri Saradakis (Applied Computing) and Erinn Whitty (Internet of Things).
StudyAtHome with Martin Deinhofer and Brendan Jackman
StudyAtHome is a collection of eLearning courses approved by Universities across Europe where students can pick up extra credits in a variety of specialist computing courses, such as Data Ethics and Open Data, The Connected Car and Assistive Technologies Basics. Rob discussed the initiative with two of the computing academics involved: Brendan Jackman from SETU Waterford and Martin Deihnhofer from FH Technikum Wien (Vienna).
Details on StudyAtHome can be found at https://hub.studyathome.technikum-wien.at
Learning Your Second Programming Language
To kick off a short season at the end of the academic year, Eamonn Deleastar and Siobhan Drohan joined Rob O'Connor in the studio to discuss issues around learning your second (or third!) programming language. They touched on the the programming language family tree, how tools and tech have changed over the years and identified some programming trends to watch out for in the coming few years.