26 episodes

I'm fascinated by how teams do what they do in the real time space. Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes. Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.

Realtime Roots Peter Bottomley

    • Arts

I'm fascinated by how teams do what they do in the real time space. Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes. Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.

    Ian Forrester - Senior Firestarter at BBC R&D on creating tools for real-time industires to customise experiences to the audience

    Ian Forrester - Senior Firestarter at BBC R&D on creating tools for real-time industires to customise experiences to the audience

    Ian Forrester is the Senior Firestarter at BBC R&DIan specialises in open innovation and identifying new disruptive opportunities through open engagement and collaborations with start-ups, universities and early adopters.In this episode we talk about the R&D happening outside of the real-time industries on how they're approaching linear content. My conversations with Ian are always facinating, and although we go deep into subject areas, I'd open by making an ask of you. Try to listen ...

    • 1 hr 3 min
    Martin Bell | Writer / Director on his roots as a blockbuster film visualisation supervisor to creating solo animated films in real-time

    Martin Bell | Writer / Director on his roots as a blockbuster film visualisation supervisor to creating solo animated films in real-time

    Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for blockbuster franchises such as Jurassic World, Marvel, Fast & Furious, James Bond, and the DC Universe. His credits also include THE LITTLE MERMAID, ALADDIN, 1917, and THE WHEEL OF TIME. He has recently completed production on his fifth - and most ambitious - solo CGI animated film, PRAZINBURK RID...

    • 58 min
    Realtime Recap 2022 w/ Hasraf 'HaZ' Dulull

    Realtime Recap 2022 w/ Hasraf 'HaZ' Dulull

    In today's episode, we review the shifts realtime industries experienced in 2023. We talk about how processes changed across the year, the exciting new opportunities along with technology adoptions we've taken on throughout the year. About Haz DulullWebsite: https://hazimation.com/LinkedIn: https://www.linkedin.com/in/hazfilm/About Peter BottomleyWebsite: https://petebottomley.substack.com/Twitter: https://twitter.com/Pete_Bottomley

    • 1 hr 4 min
    Mo Davoudian | CEO & Creative Director of Brain Zoo Studios on his roots in storytelling and creating new experiences using the latest technology

    Mo Davoudian | CEO & Creative Director of Brain Zoo Studios on his roots in storytelling and creating new experiences using the latest technology

    Today's guest is Mo Davoudian, CEO & Creative Director of Brain Zoo Studios. Mo Davoudian is an Emmy Award-winning Executive Creative Director and CEO of Los Angeles-based Brain Zoo Studios, where he has overseen projects with partners such as Warner Bros., Disney, Marvel, Activision, Electronic Arts, Mattel, Hasbro, Microsoft, Lego, Sony and more. He’s been producing real-time animated productions for over 20 years and recently created Marvel’s first real-time animated production on...

    • 1 hr 3 min
    Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

    Dan Pinchbeck | Creative Director of The Chinese Room on his roots in exploring the incredible and unique way you can tell stories and create worlds in games

    Today's guest is Dan Pinchbeck, a founder and Creative Director of The Chinese RoomThe studio started it's journey publishing survival horror mods before releasing Dear Esther in 2012 which published to critical acclaim.Since then, The Chinese Room have released Amnesia: A Machine for Pigs, Everybody's Gone to the Rapture and Little Orpheus. In this discussion we talk about the creative process of working in video games alongside discussing the role of a creative director in a team that...

    • 1 hr 1 min
    Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

    Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

    Lina is a principle animation engineer at NVIDIA working on Omniverse, a real-time simulation and collaboration platform for 3D production pipelinesLina has over 20 years of experience from working on titles such as “Battlefield”, “Gears of War”, “Paragon”, and “Fortnite.” During her 12 years at Epic Games, she focused on motion and animations of characters. She led the Unreal Engine Animation System & Tools effort, developed the Facial Animation System (Pose Blending) and the ControlRig....

    • 58 min

Top Podcasts In Arts

The Stories of Mahabharata
Sudipta Bhawmik
20 Minute Books
20 Minute Books
Chanakya Neeti (Sutra Sahit)
Audio Pitara by Channel176 Productions
What The Hell Navya
IVM Podcasts
Tamil Audio Books
Jerry
Hindi Song
KHASI SONG