32 episodes

Dev ‘n Life is a podcast by two friends who record their casual conversations about software development, technology, and personal growth. Follow along as Rob and JD discuss their ideas and views on technology and life as they maintain their long-distance friendship.

Dev 'n Life Jan David Nose & Roberto Pando

    • Technology

Dev ‘n Life is a podcast by two friends who record their casual conversations about software development, technology, and personal growth. Follow along as Rob and JD discuss their ideas and views on technology and life as they maintain their long-distance friendship.

    Rust, Bevy game engine, and Data-Oriented Design

    Rust, Bevy game engine, and Data-Oriented Design

    Rob is diving into Rust and feels like he has to relearn everything. JD has been diving into game engines, and has set up Bevy for their project. He's hacking around to get a gRPC API set up within the engine, and is blown away by learning about Entity-Component-Systems and Data-Oriented Design.

    • 34 min
    Open Source, Community, and Monetization

    Open Source, Community, and Monetization

    JD wonders if it makes more sense to focus on game development, or invest equally in building up a community around the project. Rob's concerned that someone might steal their work, and is not too enthusiastic about the idea of open source. The two start a long discussion around this, diving into the pros and cons of open source, the difficulties of monetization, and their fears and concerns regarding the success of the project.

    • 34 min
    Rust, Singleplayer vs. Multiplayer, and a First Sprint

    Rust, Singleplayer vs. Multiplayer, and a First Sprint

    After deciding to try the Shape Up methodology to build the game, JD and Rob sit down to discuss what to build first. Feeling a bit intimidated by the complexity of the project, they discuss reducing the complexity by focusing on singleplayer first and using a game engine. At the end, they make plans for their first bets for the first implementation cycle.

    • 32 min
    Shape Up for a Two Person Team

    Shape Up for a Two Person Team

    On their One Year Anniversary, Rob and JD dive deep into the Shape Up methodology and discuss how they can use it for their new project. Rob shares his concerns around finding a good balance between planning and execution, and JD is excited about having focus and direction.

    • 34 min
    Games, Prototypes, and gRPC

    Games, Prototypes, and gRPC

    Rob is back, and JD catches him up on the latest developments with their game. JD shares some background about the inspiration for the game, considerations for an early prototype, and the technologies he wants to use to build the game. The two discuss Rust, React, and gRPC, and share their concern for the complexities of designing an interesting video game.

    • 34 min
    Gaming, Motivation, and Programming

    Gaming, Motivation, and Programming

    Rob is about to move, and JD has been thinking a lot about the intersection of practicing programming and video games. Unhappy with his current approach to start a new side project for everything he wants to learn, he wonders if we can't create a game that provides programmers with a sandbox to try out things in a fun and engaging way.

    • 35 min

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