46 min

Final Fantasy VII and Redefinition Unpopped

    • Podcast

The Role Playing Game Final Fantasy VII was released for the Sony Playstation in 1997 and was a massive commercial and critical success, eventually selling nearly 10 million copies worldwide and spawning various spin-offs, sequels, and a new reboot planned for the future. With its epic scope, high drama and relentless action, it is considered an iconic, seminal, impeccable video game that has had a massive influence on the gaming world.
But it is not without its critics. Some feel that the game is overrated with its almost mythical status overlooking certain flaws including a confused storyline, poorly defined characters and a lack of pace. The film that continued the game’s story failed to be a box office success while the highly anticipated reboot has been delayed and beset with problems.
What made Final Fantasy VII so different from its contemporaries? What influence did it have on the gaming world and wider popular culture? And why has it proven so difficult to adapt?
With Aoife Wilson, Julia Hardy and Tamoor Hussain.
Presenter: Hayley Campbell
Producers: Nancy Bennie and Dale Shaw

The Role Playing Game Final Fantasy VII was released for the Sony Playstation in 1997 and was a massive commercial and critical success, eventually selling nearly 10 million copies worldwide and spawning various spin-offs, sequels, and a new reboot planned for the future. With its epic scope, high drama and relentless action, it is considered an iconic, seminal, impeccable video game that has had a massive influence on the gaming world.
But it is not without its critics. Some feel that the game is overrated with its almost mythical status overlooking certain flaws including a confused storyline, poorly defined characters and a lack of pace. The film that continued the game’s story failed to be a box office success while the highly anticipated reboot has been delayed and beset with problems.
What made Final Fantasy VII so different from its contemporaries? What influence did it have on the gaming world and wider popular culture? And why has it proven so difficult to adapt?
With Aoife Wilson, Julia Hardy and Tamoor Hussain.
Presenter: Hayley Campbell
Producers: Nancy Bennie and Dale Shaw

46 min

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