1h 24 min

Neil Druckmann On The Last Of Us Getting Rejected, Making Hit Video Games Logically Speaking

    • Cultura e società

Logic sits down with director, writer and award winning video game designer Neil Druckmann. Best known as the creator of The Last of Us and co-president of the renowned video game developer Naughty Dog, Neil shares his unique story of moving from a 12-home town in Israel to the US to eventually creating an Emmy nominated TV show.  


Full of unique stories like learning English through video games, having ideas rejected by George Romero (Night of the Living Dead), designing one of the best selling video game franchises in Uncharted, bulldozing his way into internships from CEOs, how Logic made it into a video game, dealing with the pressures of successful sequels, the art of collaboration, and so much more- Neil gives us an inside look into how he blazed his own path.

Logic sits down with director, writer and award winning video game designer Neil Druckmann. Best known as the creator of The Last of Us and co-president of the renowned video game developer Naughty Dog, Neil shares his unique story of moving from a 12-home town in Israel to the US to eventually creating an Emmy nominated TV show.  


Full of unique stories like learning English through video games, having ideas rejected by George Romero (Night of the Living Dead), designing one of the best selling video game franchises in Uncharted, bulldozing his way into internships from CEOs, how Logic made it into a video game, dealing with the pressures of successful sequels, the art of collaboration, and so much more- Neil gives us an inside look into how he blazed his own path.

1h 24 min

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