1 時間4分

Are Kirby Games Too Easy‪?‬ Kirby Conversations

    • ビデオゲーム

The Kirby series often strives to be accessible for children and newcomers to video games. But are they too easy for everyone else? In this episode, Sean and Bridget discuss this classic question of Kirby difficulty and consider the intentional layers and inclusivity that Masahiro Sakurai and Shinya Kumazaki bring to the games they design. Then for Act 2, it's time for a funny and insightful reflection on difficulty in a different light with our new game Retirement Party, where Bridget has to guess which game each round had the higher retirement rate (percentage of players quit on it) based on data from howlongtobeat.com)
For Act 3, the conversation on difficulty continues as Sean and Bridget share stories on some of their favorite video game accomplishments from childhood and adulthood. Act 3 is available only on Patreon, along with other rewards including bonus episodes, merchandise, live events and more. There's also a free tier, and you can sign up at www.patreon.com/KirbyConversations.
Want to reach out? You can email us at mail@kirbyconversations.com. We'd love to hear your questions or comments and might share them in a future Q&A segment on the show.
Follow us online:
Kirby Conversations
Bluesky: @kirbyconversations.bsky.social
IG: @kirbyconversations
Threads: @kirbyconversations
Bridget
Threads: @no1kirbyfan
Sean Douglass
Bluesky: @seandouglass.bsky.social
Ky "Captain Dangerous" Parker
IG: @captaindangerous

Our music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).
Our show art is by DJ (IG: @drawing_lemonz).

Hosted on Acast. See acast.com/privacy for more information.

The Kirby series often strives to be accessible for children and newcomers to video games. But are they too easy for everyone else? In this episode, Sean and Bridget discuss this classic question of Kirby difficulty and consider the intentional layers and inclusivity that Masahiro Sakurai and Shinya Kumazaki bring to the games they design. Then for Act 2, it's time for a funny and insightful reflection on difficulty in a different light with our new game Retirement Party, where Bridget has to guess which game each round had the higher retirement rate (percentage of players quit on it) based on data from howlongtobeat.com)
For Act 3, the conversation on difficulty continues as Sean and Bridget share stories on some of their favorite video game accomplishments from childhood and adulthood. Act 3 is available only on Patreon, along with other rewards including bonus episodes, merchandise, live events and more. There's also a free tier, and you can sign up at www.patreon.com/KirbyConversations.
Want to reach out? You can email us at mail@kirbyconversations.com. We'd love to hear your questions or comments and might share them in a future Q&A segment on the show.
Follow us online:
Kirby Conversations
Bluesky: @kirbyconversations.bsky.social
IG: @kirbyconversations
Threads: @kirbyconversations
Bridget
Threads: @no1kirbyfan
Sean Douglass
Bluesky: @seandouglass.bsky.social
Ky "Captain Dangerous" Parker
IG: @captaindangerous

Our music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).
Our show art is by DJ (IG: @drawing_lemonz).

Hosted on Acast. See acast.com/privacy for more information.

1 時間4分