98本のエピソード

GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle.

Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion.

Listen today on all major podcast providers or watch on YouTube.

GETL Hans Haupt & Edward Swardt

    • レジャー

GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle.

Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion.

Listen today on all major podcast providers or watch on YouTube.

    Video Games have a Public Relations problem

    Video Games have a Public Relations problem

    Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end up making the process far more difficult than it needs to be. 

    #BehindTheScenes

    #LiftingTheVeil

    #TMYK

    • 48分
    Tech and gaming events should always be virtual

    Tech and gaming events should always be virtual

    The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events and jobs have become digital in nature. However, is this change for the better or worse? Join us as we delve into a discussion pitting the physical world against the digital realm.

    • 43分
    Don’t be fooled by unethical journalism in the gaming and tech space

    Don’t be fooled by unethical journalism in the gaming and tech space

    How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight into the importance of ethical standards and how these standards differentiate journalistic quality from enthusiast quantity.

    • 48分
    Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?

    Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?

    Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind software to further spearhead these ideas. Hans and Edward discuss why this new business practice is a cause for concern and why all consumers should fight against it before it is too late.

    • 38分
    Do gamers have a right to feel animosity towards developers?

    Do gamers have a right to feel animosity towards developers?

    Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.

    • 54分
    Do remasters/reboots have a purpose other than being nostalgic cash-grabs?

    Do remasters/reboots have a purpose other than being nostalgic cash-grabs?

    Hans and Edward dissect the many differences in how media may be preserved as art, primarily thought better understanding the ways reboots, remasters and remakes are handled; and whether or not they offer tangible purposes or serve as nothing more than nostalgic cash-grabs.

    • 55分

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