RPPR Actual Play Ross Payton
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- Leisure
Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.
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Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 8
The quarry of the agents waits on top of a mountain, waiting for a delivery of explosives. The agents must transport the explosives through a treacherous pass in order to get close enough to capture the psyker. But even if they get close to her, can they capture her?
Vee as Rabbit, voidborn guard savant, – Check out Queen’s Court Games
Noah as Khurt Neksilp, imperial guard – Listen to Thinking Too Hard About Anime
Thad as The Harrow, voidborn mystic psyker
Kara as Lim the null hiveborn blank zealot -
Savage Worlds: Rifts – Symphony of the End – Episode 14
The muse of lounge music has been found and he's performing at Wizard Con, the convention for wizards! The con is being held at Atlantis, so the Muse Squad has head down there and get him before the Federation of Magic does. Can they navigate the many dangers of Atlantis? Can they even get inside the con?
Tom as Steve the Grackle Tooth Mercenary
Chris as Cranberry Bog Hexer, Human Ocean Wizard
David as 44, a Maxi Man tattoo warrior -
Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 7
The last target is in the mountains, in a lawless town known as Kasan. It's a hotbed of illegal mining and crime, as prospectors frantically dig up what they can to sell to either side and gangs extort money from the prospectors. The agents need to find their target without attracting attention to themselves or falling victim to the roving gangs.
Vee as Rabbit, voidborn guard savant, – Check out Queen’s Court Games
Noah as Khurt Neksilp, imperial guard – Listen to Thinking Too Hard About Anime
Thad as The Harrow, voidborn mystic psyker
Kara as Lim the null hiveborn blank zealot -
Savage Worlds: Rifts – Symphony of the End – Episode 13
The Muse Squad returns to the Pre-Rifts base, code name: ORCHESTRA, to destroy a Coalition outpost. If the squad can reach a toxic waste pit, they can breach it to flood the outpost. Of course, ORCHESTRA is a dangerous place, filled with monsters and other hazards, not to mention the Coalition soldiers in the base.
Tom as Steve the Grackle Tooth Mercenary
Chris as Cranberry Bog Hexer, Human Ocean Wizard
David as 44, a Maxi Man tattoo warrior -
Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 6
The agents confront chaos deep underground in an ancient and forgotten bunker! As the war rages above them, the agents look for a way to end the influence of Nurgle on the region. They'll have to deal with traps and a powerful demonic spirit. Will the experimental weapon they find in the bunker work?
Vee as Rabbit, voidborn guard savant, – Check out Queen’s Court Games
Noah as Khurt Neksilp, imperial guard – Listen to Thinking Too Hard About Anime
Thad as The Harrow, voidborn mystic psyker
Kara as Lim the null hiveborn blank zealot -
Savage Worlds: Rifts – Symphony of the End – Episode 12
The Muse Squad is sent on a mission to defend a town from an army of mercenaries. They can't fight off the mercenaries personally, so they'll have to raise a militia, fortify the town, and set up traps. Will it be enough to stop the mercenaries?
Tom as Steve the Grackle Tooth Mercenary
Jason as Vance Hellspring, psi-stalker
Dan as Daryl the Mystic