9 episodes

Human-Computer Interaction Seminar (Winter 2012‪)‬ Stanford University

    • Technology

    • video
    9. Next-Generation Citizen Science (March 16, 2012)

    9. Next-Generation Citizen Science (March 16, 2012)

    Adrien Treuille shares his 10 reasons to crowdsource science. (March 16, 2012)

    • 3 sec
    • video
    8. Motivation in the Age of Online Participation (March 9, 2012)

    8. Motivation in the Age of Online Participation (March 9, 2012)

    Judd Antin provides a brief history of motivation and incentives in relation to online environments. He then discusses why motivation is hard to talk about and difficult to measure. (March 9, 2012)

    • 4 sec
    • video
    7. Human Intelligence Needs Artificial Intelligence (March 2, 2012)

    7. Human Intelligence Needs Artificial Intelligence (March 2, 2012)

    Dan Weld talks about the economic motivations behind artificial intelligence. He then describes how a sense of community and common purpose can be amplified by artificial intelligence techniques. (March 2, 2012)

    • 3 sec
    • video
    6. An Unexpected Place For HCI to Improve Education: Tests (February 24, 2012)

    6. An Unexpected Place For HCI to Improve Education: Tests (February 24, 2012)

    Dan Schwartz discusses ways in which tests and other forms of assessments incorrectly convey what constitutes education. (February 24, 2012)

    • 4 sec
    • video
    5. Micro-Coordinating: A Lens for Studying the Design of Collaborative Phenomena (February 17, 2012)

    5. Micro-Coordinating: A Lens for Studying the Design of Collaborative Phenomena (February 17, 2012)

    Deborah Tatar talks about micro-coordination and the way we, as a society, perceive computers and other technologies. (February 17, 2012)

    • 3 sec
    • video
    4. Expressive Interaction and the Evaluation of Creativity Support (February 10, 2012)

    4. Expressive Interaction and the Evaluation of Creativity Support (February 10, 2012)

    Celine Latulipe talks about the ways in which technology is physically used today especially in regard to art and creativity. She explores unique ways to utilize two hands when interacting with computers. (February 10, 2012)

    • 4 sec

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