8 episodes

Human-Computer Interaction Seminar (Spring 2012‪)‬ Stanford University

    • Technology

    • video
    8. Understanding and Improving the Learnability of Software Applications (June 1, 2012)

    8. Understanding and Improving the Learnability of Software Applications (June 1, 2012)

    Tovi Grossman discusses software learnability. He addresses some of the interesting tradeoffs that must be balanced when considering first-time usability, as well as overall efficiency and speed. (June 1, 2012)

    • 4 sec
    • video
    7. The Growth of Sensing and Sensemaking and the Resulting Challenges and Opportunities for HCI (May 25, 2012)

    7. The Growth of Sensing and Sensemaking and the Resulting Challenges and Opportunities for HCI (May 25, 2012)

    Mobile computing and embedded software is becoming increasingly able to adapt to its surroundings and users. Anthony LaMarca discusses the work that Intel is doing to build the next generation of highly aware and adaptive computers. (May 25, 2012)

    • 3 sec
    • video
    6. Feedback, Monitoring, and Free Snacks: Management Techniques for Crowd Work (May 18, 2012)

    6. Feedback, Monitoring, and Free Snacks: Management Techniques for Crowd Work (May 18, 2012)

    Bjorn Hartmann share three crowd-sourcing approaches that he believes can help improve the quality and complexity of work that can be completed. (May 18, 2012)

    • 4 sec
    • video
    5. Putting Personal Digital Archives to Work (May 11, 2012)

    5. Putting Personal Digital Archives to Work (May 11, 2012)

    More and more people are creating increasingly large digital archives. Sudheendra Hangal details a system that he and his team has built that will allow people to look back on past years by using their email archives. (May 11, 2012)

    • 4 sec
    • video
    4. Creating User Interfaces That Entice People to Manage Better Information (May 4, 2012)

    4. Creating User Interfaces That Entice People to Manage Better Information (May 4, 2012)

    David Karger argues that many ineffective interfaces do not entice users to input small amounts of present time, in order to create large future payoffs. (May 4, 2012)

    • 4 sec
    • video
    3. Conceptual Models: Core to Good Design (April 27, 2012)

    3. Conceptual Models: Core to Good Design (April 27, 2012)

    Jeff Johnson and Austin Henderson lead a discussion in which they look at why and how conceptual models are so important in the design process of any product. (April 27, 2012)

    • 4 sec

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