Android Developers Backstage Android Developers
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- 科技
Android Backstage, a podcast by and for Android developers. Hosted by developers from the Android engineering team, this show covers topics of interest to Android programmers, with in-depth discussions and interviews with engineers on the Android team at Google.
Subscribe to Android Developers YouTube → https://goo.gle/AndroidDevs
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Make it faster
In this episode we cover ADB -- not "Android Developers Backstage", but "Android Debug Bridge", the technology powering device connections. Romain and Tor talk with Fabien Sanglard from the Android Studio team on his work to improve the debug stack -- including the new USB speed detection feature recently unveiled at Google I/O.
Chapters:
Intro (00:00)
You may know Fabien from… (00:50)
Applying relevant knowledge to Android Studio (3:28)
Communicating with remote devices and debugging (12:18)
Accommodating a debugger (13:55)
Fixed protocols and how to work around (16:10)
What other versions of ADB do you use to get the suite faster? (19:27)
Other ways to make the debugger faster (20:38)
The differences between USB cables (21:51)
How to find the right cable (30:17)
ADB over wifi (32:41)
How to detect which usb port is faster on your laptop? (34:46)
Complexity of new cables (36:57)
Install time of APK’s (37:41)
New ways of helping full stack devs (45:44)
Final thoughts (49:19)
Viewer questions (57:54)
Romain: @romainguy, threads.net/@romainguy, romainguy@androiddev.social
Tor: threads.net/@tor.norbye and tornorbye@androiddev.social
Fabien: @fabynou,
Check out → https://goo.gle/3wK4EM4
Catch videos on YouTube → https://goo.gle/adb-podcast
Subscribe to Android Developers → https://goo.gle/AndroidDevs -
Time for Playtime
In this episode, Tor, Romain, and Chet talk with Aurash Mahbod from the Play Games team at Google -- covering trends in mobile games, challenges for Android games developers, console games, and more!
Chapters:
Intro (00:00)
What’s Aurash working on currently? (02:40)
How much is Play store providing users with content based on previous interests? (05:29)
Longstanding games vs new games (08:34)
Mobile gaming vs console (10:07)
Are there stats on what type of games people are playing? (18:07)
Difficulties and solutions for transitioning games from various devices (21:14)
Movie corner - War Games (25:15)
How does Play console help devs optimize engagement? (26:23)
What is the breakdown of tools that devs actually use for games? (27:53)
Reducing the backend costs for devs (30:18)
Where does loyalty content surface? (34:28)
Balancing add load (35:16)
Cloud saves (38:18)
Aurash’s history with Play store (42:18)
Wrap up (42:58)
Romain: @romainguy, threads.net/@romainguy, romainguy@androiddev.social
Tor: threads.net/@tor.norbye and tornorbye@androiddev.social
Chet: @chethaase, threads.net/@chet.haase, and chethaase@androiddev.social
Aurash: https://twitter.com/aurash - @aurash
Catch videos on YouTube → https://goo.gle/adb-podcast -
Fan’otations
In this episode, Tor, Romain, and Chet talk about one of Tor’s favorite topics: Lint! Specifically, we talk about Lint checks and the annotations that use them to enable better, more robust, and more self-documenting APIs.
Lint: It’s not just for pockets anymore.
Chapters:
Intro (00:00)
Lint checks for annotations (01:50)
Lint checks in Android (05:38)
Logic checks (07:34)
Color representations (10:01)
How does lint know the type of integer? (14:40)
Kotlin annotations (17:19)
Unsigned (20:10)
HalfFloat (22:25)
Thread annotations (25:12)
@CallSuper (28:18)
LayoutOpt (30:26)
Lint checks in AndroidX (32:00)
Restrict to annotation (36:45)
Writing your own custom Lint checks (39:51)
Lint testing framework (43:26)
Kotlin buildList Lint check example (45:25)
@Discouraged (48:15)
Wrap up (50:08)
@Deprecated Chet (50:50)
Romain: @romainguy, threads.net/@romainguy, romainguy@androiddev.social
Tor: threads.net/@tor.norbye and tornorbye@androiddev.social
Chet: @chethaase, threads.net/@chet.haase, and chethaase@androiddev.social
Catch videos on YouTube → https://goo.gle/adb-podcast
Subscribe to Android Developers → https://goo.gle/AndroidDevs -
(W)rap
In this episode, Tor, Romain, and Chet talk about some of the many things that happened this year in the world of Android development, including new devices and form factors, tool improvements, AndroidX features and libraries, and Jetpack Compose releases. And any tech podcast would be remiss without mentioning AI/ML, so we talk about that too.
Tor, Romain and Chet
Chapters:
Intro (00:00)
Google engineers vs Android (00:57)
Big changes of 2023 intro (3:03)
AI (3:38)
Programming with AI (5:08)
Writing with AI (8:52)
New devices from Android - Pixel fold (12:31)
Pixel watch (18:50)
Bard (19:37)
Changes in device release times (20:23)
Major changes in devices vs incremental updates (21:42)
Camera (22:40)
Platform developments - mainline modules (24:03)
More testing for Android (25:12)
Flaky tests (26:55)
Jetpack compose features (32:32)
RTO (38:00)
Shapes library and KMP (42:42)
Final thoughts on big events of 2023 (45:03)
Studio build improvements (46:43)
Baseline profiles (49:21)
Listener mail (50:45)
Where has Chet been? (52:46)
Metalava question (55:46)
Wrap up wrap up (57:00)
Romain: @romainguy, threads.net/@romainguy, romainguy@androiddev.social
Tor: threads.net/@tor.norbye and tornorbye@androiddev.social
Chet: @chethaase, threads.net/@chet.haase, and chethaase@androiddev.social
Catch videos on YouTube → https://goo.gle/adb-podcast
Subscribe to Android Developers → https://goo.gle/AndroidDevs -
AndroidX, Gradle and Metalava
In this episode, Tor and Romain chat with Aurimas Liutikas from the AndroidX team. Topics include performance tuning the AndroidX Gradle builds using configuration caching, local caching and remote caching, as well as tracking API compatibility using the Metalava tool.
Aurimas, Romain and Tor
Romain: @romainguy, threads.net/@romainguy, romainguy@androiddev.social
Tor: threads.net/@tor.norbye and tornorbye@androiddev.social
Aurimas: androiddev.social/@Aurimas and www.liutikas.net/blog-posts
Catch videos on YouTube → https://goo.gle/adb-podcast
Subscribe to Android Developers → https://goo.gle/AndroidDevs -
Firebase in Android Studio
In this episode, Tor and Romain chat with Greg Baker and Joe Baker-Malone about exciting new Android Studio features made possible by Firebase integration. Physical device streaming allows you to connect remotely to physical devices hosted in Google’s secure data centers and use them for all your development needs. We also explore other time saving features like the ability to go from a crash report directly to the correct line of code, even across git branches.
Tor, Romain, Joe, Greg
Links:
Android Device Streaming from Android Studio feedback form
App Quality Insights and Firebase Crashlytics
Romain: @romainguy, romainguy@threads, romainguy@androiddev.social
Tor: tor.norbye@threads and tornorbye@androiddev.social
Greg: @bakergo@fosstodon.org