1,993 episodes

Interviews with Scholars of Science, Technology, and Society about their New Books
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New Books in Science, Technology, and Society New Books Network

    • Science

Interviews with Scholars of Science, Technology, and Society about their New Books
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    Chris Haufe, "Do the Humanities Create Knowledge?" (Cambridge UP, 2023)

    Chris Haufe, "Do the Humanities Create Knowledge?" (Cambridge UP, 2023)

    There is in certain circles a widely held belief that the only proper kind of knowledge is scientific knowledge. This belief often runs parallel to the notion that legitimate knowledge is obtained when a scientist follows a rigorous investigative procedure called the 'scientific method'. 
    In Do the Humanities Create Knowledge? (Cambridge UP, 2023), Chris Haufe challenges this idea. He shows that what we know about the so-called scientific method rests fundamentally on the use of finely tuned human judgments directed toward certain questions about the natural world. He suggests that this dependence on judgment in fact reveals deep affinities between scientific knowledge and another, equally important, sort of comprehension: that of humanistic creative endeavour. His wide-ranging and stimulating new book uncovers the unexpected unity underlying all our efforts – whether scientific or arts-based – to understand human experience. In so doing, it makes a vital contribution to broader conversation about the value of the humanities in an increasingly STEM-saturated educational culture.
    If it is agreed that the humanities are valuable and essential, are there better and worse ways in which to generate humanistic knowledge? This book offers compelling answers.
    Chris Haufe is the Elizabeth M. and William C. Treuhaft Professor of the Humanities and Chair of the Department of Philosophy, Case Western Reserve University. He is the author of How Knowledge Grows (2022) and Fruitfulness (2024).

    Morteza Hajizadeh is a Ph.D. graduate in English from the University of Auckland in New Zealand. His research interests are Cultural Studies; Critical Theory; Environmental History; Medieval (Intellectual) History; Gothic Studies; 18th and 19th Century British Literature. YouTube channel. Twitter.
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    • 1 hr 5 min
    Joanna Guldi, "The Dangerous Art of Text Mining: A Methodology for Digital History" (Cambridge UP, 2022)

    Joanna Guldi, "The Dangerous Art of Text Mining: A Methodology for Digital History" (Cambridge UP, 2022)

    The Dangerous Art of Text Mining: A Methodology for Digital History (Cambridge UP, 2022) celebrates the bold new research now possible because of text mining: the art of counting words over time. However, this book also presents a warning: without help from the humanities, data science can distort the past and lead to perilous errors. The book opens with a rogue's gallery of errors, then tours the ground-breaking analyses that have resulted from collaborations between humanists and data scientists. 
    Jo Guldi explores how text mining can give a glimpse of the changing history of the past - for example, how quickly Americans forgot the history of slavery. Textual data can even prove who was responsible in Congress for silencing environmentalism over recent decades. The book ends with an impassioned vision of what text mining in defence of democracy would look like, and why humanists need to be involved.
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    • 1 hr 7 min
    Edwin McRae, "Narrative Worldbuilding: A Player Centric Approach to Designing Story Rich Game Worlds" (Narrative, 2024)

    Edwin McRae, "Narrative Worldbuilding: A Player Centric Approach to Designing Story Rich Game Worlds" (Narrative, 2024)

    Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds need to be designed to host game mechanics. While Princess Leia, Mad Max and Daenerys Targaryen may leave their marks on their fictional worlds, it is YOU, the player, who will carve your personal experience into the digital firmament of every game world you inhabit.
    In Narrative Worldbuilding: A Player Centric Approach to Designing Story Rich Game Worlds (Narrative, 2024), games industry veteran Edwin McRae will guide you through the evergreen principles of player-centric game world design.
    How do you create game-based environments and cultures that resonate with reality? This senior narrative designer will share a range of field-tested techniques that will help you design instead of derive.
    How do you organise all that lore? This is a common pain point for world builders and Edwin will offer tools and tactics that keep game bibles scoped, searchable and sensible.
    How do you make your game world fun? Through the player-centric perspective, you’ll see how storytelling can be used to support and enrich game play and achieve that Shangri-La of gaming experience... ludo-narrative harmony!
    Play is what we do. Story is why we do it. And the game world is where it all happens.
    Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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    • 28 min
    American Innovation, American Vitality: A Conversation with Chris Buskirk

    American Innovation, American Vitality: A Conversation with Chris Buskirk

    How can we restore America's frontier spirit, foster innovation, and stave off decay? Chris Buskirk sits down to discuss his new book America and the Art of the Possible: Restoring National Vitality in an Age of Decay. Along the way, he delves into the history of innovation from Augustan Rome to the Scottish Enlightenment to Silicon Valley, whether America is an oligarchy or an aristocracy, how our education system can better support American needs, and more.
    Chris Buskirk is the founder, editor, publisher of the magazine American Greatness, as well as a contributing opinion writer for The New York Times. A serial entrepreneur, he is also the Founder & Chief Investment Officer of 1789 Capital.
    Contributions to and/or sponsorship of any event does not constitute departmental or institutional endorsement of the specific program, speakers or views presented.
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    • 1 hr 1 min
    Daniel P. Ott, "Harvesting History: McCormick's Reaper, Heritage Branding, and Historical Forgery" (U Nebraska Press, 2023)

    Daniel P. Ott, "Harvesting History: McCormick's Reaper, Heritage Branding, and Historical Forgery" (U Nebraska Press, 2023)

    Cyrus McCormick invented the revolutionary mechanical reaper in 1831...right? At least, that's how the story has been told for decades. In Harvesting History: McCormick's Reaper, Heritage Branding, and Historical Forgery (U Nebraska Press, 2023), National Park Service historian Daniel Ott argues that not only have textbooks and other sources of historical knowledge gotten this wrong, but that they've done so because of a massive PR campaign. Ott argues that McCormick, his family, and the company that bears his name, all engaged in a multi-decade long fight to convince potential buyers that their reaper was the first, and given the potentially millions of dollars at stake in a competitive farm implement marketplace, claiming so was no exercise in arcane trivia. In the late 19th and early 20th century. McCormick's company recruited salesmen, advertisers, and newly professionalized historians to shape a narrative about the reaper that sanded over the complex and contingent nature of its invention, and turned McCormick into an American hero. The history told by these groups was malleable enough to fit changing times, as populists and progressives came and went - the claim of "first" gave McCormick's reaper credibility its competitiors could never match. Harvesting History is a story about the importance of getting the story right, and why some people will go to great lengths to make sure we keep getting the story wrong.
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    • 1 hr 4 min
    Rob Drew, "Unspooled: How the Cassette Made Music Shareable" (Duke UP, 2023)

    Rob Drew, "Unspooled: How the Cassette Made Music Shareable" (Duke UP, 2023)

    Well into the new millennium, the analog cassette tape continues to claw its way back from obsolescence. New cassette labels emerge from hipster enclaves while the cassette’s likeness pops up on T-shirts, coffee mugs, belt buckles, and cell phone cases. In Unspooled: How the Cassette Made Music Shareable (Duke University Press, 2024), Dr. Rob Drew traces how a lowly, hissy format that began life in office dictation machines and cheap portable players came to be regarded as a token of intimate expression through music and a source of cultural capital.
    Drawing on sources ranging from obscure music zines to transcripts of Congressional hearings, Dr. Drew examines a moment in the early 1980s when music industry representatives argued that the cassette encouraged piracy. At the same time, 1980s indie rock culture used the cassette as a symbol to define itself as an outsider community. Indie’s love affair with the cassette culminated in the mixtape, which advanced indie’s image as a gift economy. By telling the cassette’s long and winding history, Dr. Drew demonstrates that sharing cassettes became an acceptable and meaningful mode of communication that initiated rituals of independent music recording, re-recording, and gifting.
    This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars.
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    • 44 min

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