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Podcast by EnterVR
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Teaching the world how to dance in virtual reality, ft. the Dusty Dust Bunny
Hello and welcome to the EnterVR podcast!
In today's episode, we learn what it's like to teach dance in virtual reality courtesy of the Dusty Dust Bunny, a professional VR dance instructor.
Stay in touch with the Dusty Dust Bunny with the links below:
http://vrdance.org
http://ko-fi.com/vrdance
@DustBunnyVR
Also, don't forget to check out the HBO
Thanks for listening, and huge thanks to my excellent guest for being a beacon of light and kindness. -
It is morally imperative that we destroy the metaverse
There, I said it.
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Zuck's metaverse, valve deckard, psvr2, haptics vests and more!
I'm back!
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SMR #1 Star Wars Squadrons VR in 2021, PSVR2, full body tracking and more!
Welcome to the State of the Metaverse Report episode 1. We'll cover news, updates and my general thoughts on the VR space.
Here is the link to video about the underground rave scene I mentioned on the show:
https://www.youtube.com/watch?v=R1wUg9HCODU -
Using sea level rise visualizations in VR to learn about the climate crisis ft. Dr. Juliano Calil
Welcome to the EnterVR podcast! On this episode we explore using VR to inform and educate the impacts of sea level rise caused by the climate crisis featuring Dr. Juliano Calil.
Time stamps and Show notes:
30 - Intro
1:10 - Why is the climate crisis and important issue, what is at stake?
4:00 - The consequences of doing nothing about the climate crisis.
6:00 - Why motivates Dr. Calil to work on this subject?
11:00 - Why use VR to educate people about the Climate Crisis? What does VR do, that other media cannot?
16:00 - The design process of creating a sea level rise experience in VR.
21:00 - If given an unlimited budget what sorts of features would Dr. Calil's team work on?
25: 00 - How do you get the wealthiest people on the planet to learn about the climate crisis through immersive experiences? Would this strategy provide a larger benefit?
32:00 -The cost of prevention vs adaptation.
32:30 - Fighting forests fires in VR.
35:00 - Exploring different solutions that will have tangible results in minimizing climate crisis impacts.
41:00 - Highlights of observing users try out the Sea Level rise VR experience.
46:00 - Community building opportunities for people who try the Sea Level Rise experience.
47:00 - How to deal with climate skeptics?
48:00 - How do you visualize 60 billion tones of carbon dioxide being emitted per year in VR?
52:00 - Do we need to change the language we use to describe the climate crisis?
1:08:00 - What lessons can be taken from the covid 19 pandemic that can be applied to the climate crisis?
1:11:00 - Is geoengineering the planet inevitable ?
1:14:00 - What gives Dr. Calil hope for the future?
1:18:00 - How to stay in touch Dr. Calil and the team.
Thanks so much to my guest for being a true scholar and gentleman of virtual reality and thank you for listening!
Stay in touch with the links below:
https://virtualplanet.tech/
https://twitter.com/VirtualPlanetVR
https://twitter.com/JulianoCalil
https://www.instagram.com/virtualplanettech/
https://www.facebook.com/virtualplanetllc
juliano.calil@gmail.com
References:
https://www.theguardian.com/sustainable-business/2017/jul/10/100-fossil-fuel-companies-investors-responsible-71-global-emissions-cdp-study-climate-change
https://www.nytimes.com/2021/04/22/climate/climate-change-economy.html#:~:text=Climate%20Change%20Could%20Cut%20World,2050%20%2D%20The%20New%20York%20Times
https://www.nwf.org/Our-Work/Environmental-Threats/Climate-Change/Greenhouse-Gases/Gardening-for-Climate-Change
https://www.pnas.org/content/117/24/13182
https://therevelator.org/mangroves-climate-change/
https://www.britannica.com/video/162778/keystone-species-parts-coast-kelp-forest-ecosystem#:~:text=The%20presence%20of%20sea%20otters,species%20of%20the%20coastline%20ecosystem.
https://www.npr.org/2019/11/18/780373013/how-virtual-reality-can-help-people-better-understand-climate-change
https://slate.com/technology/2014/08/atmospheric-co2-humans-put-40-billion-tons-into-the-air-annually.html
https://www.co2.earth/global-co2-emissions -
Exploring Sara Lisa Vogl's VR design process, using lucid dreaming as a tool & iteration metrics
Check out the video portion of this conversation on youtube:
https://youtu.be/h411n3TytHQ
Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse!
Show notes
Meeting at the Unity Vision Summit in 2015
How Sara got involved with VR in the first place
Designing VR experiences around Lucid Dreaming
The revisiting the early VR prototypes era.
Lucid Trips official release is aiming for 2022
How did Sara find mentorship and advice for VR design in the early days?
A snapshot of the VR meetup scene in Germany
The tectonics shifts in the VR community caused by the Facebook acquisition
Surviving the lows and the highs of the VR market.
Sara's design process and methodology
Designing prototypes in 2D often don't transfer well to VR.
Finding the right designers for a VR project.
How to break into the VR industry as a designer.
The best way to do user testing for VR apps/games.
What metrics should designers follow for when things need to be changed based on community feedback?
What is considered ethical design in VR?
A typical day in the life of a VR designer.
What are Sara's favorite tools to get her work done?
What would the ultimate tool for VR designers look like?
What happened to the Unity VR editor?
Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening!
Follow Sara and her work with the links below:
Saralisavogl.com
https://twitter.com/SaraLisaVogl
https://www.linkedin.com/in/saralisavogl/
https://store.steampowered.com/app/389260/Lucid_Trips/