48 afleveringen

Have you ever thought about designing a tabletop game? Do you have 10 minutes to spare? Join Chris Kingsnorth, founder of 10minutedesignchallenge.co.uk, and Rob Sparks, Creative Director at Board Game Bud, for laid-back discussions about tabletop game design and the board game community.

We’d love to hear your feedback and suggestions for the show; you can contact us any time at 10minutedesignchat@gmail.com.
________________________________

Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/
Learn more about Board Game Bud at https://www.boardgamebud.com/
Follow us on Instagram: @tabletopapprentice (Chris) / @boardgamebud (Rob)

10 Minute Design Chat Chris Kingsnorth and Rob Sparks

    • Vrije tijd

Have you ever thought about designing a tabletop game? Do you have 10 minutes to spare? Join Chris Kingsnorth, founder of 10minutedesignchallenge.co.uk, and Rob Sparks, Creative Director at Board Game Bud, for laid-back discussions about tabletop game design and the board game community.

We’d love to hear your feedback and suggestions for the show; you can contact us any time at 10minutedesignchat@gmail.com.
________________________________

Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/
Learn more about Board Game Bud at https://www.boardgamebud.com/
Follow us on Instagram: @tabletopapprentice (Chris) / @boardgamebud (Rob)

    Episode 43: The Deck

    Episode 43: The Deck

    In this episode of 10 Minute Design Chat, Rob and Chris discuss the card deck. They discuss how it’s not just a pile of cards, and how altering the Size, Placement and Access attributes of a deck can change the feel, length and difficulty of your game.

    • 16 min.
    Episode 42: Drawing a Card

    Episode 42: Drawing a Card

    In this episode of 10 Minute Design Chat, Rob and Chris discuss the ‘card draw’. Is this the simplest mechanism? Is it actually a sub-mechanism? They talk about the Trigger, Action, Destination breakdown of drawing cards and the simple changes you can make to each step that will change the feel of your game.

    • 15 min.
    Episode 41: Mechanism (Mechanics?) -Based Design

    Episode 41: Mechanism (Mechanics?) -Based Design

    In this episode of 10 Minute Design Chat, Rob and Chris discuss the functional units of a game, what to call them and how using them as a starting point for game design can be clever, but not always fun.

    • 14 min.
    Episode 40: Intellectual Property Games (with Omari Akil)

    Episode 40: Intellectual Property Games (with Omari Akil)

    In this episode of 10 Minute Design Chat, Rob and Chris welcome back Omari Akil to discuss designing games based on films, TV shows and other intellectual properties (IPs). Omari talks about the challenges of designing the Home Alone game, and how the creative constraints and time pressures of IP can be a double-edged sword.

    • 16 min.
    Episode 39: Picking Up and Putting Down Game Design

    Episode 39: Picking Up and Putting Down Game Design

    Welcome back! In this episode of 10 Minute Design Chat, Rob and Chris discuss what’s been going on over the past few months; new jobs, busy lives and new (totally genuine) sponsorship deals...

    • 13 min.
    Episode 38: Music (with Omari Akil)

    Episode 38: Music (with Omari Akil)

    In this episode of 10 Minute Design Chat, Rob and Chris are joined by Omari Akil, musician and co-designer of Rap Godz, to discuss music as a theme and source of inspiration for game designs.

    • 16 min.

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