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A podcast where I talk to Doom content creators and game developers in order to get some insight into their process and take a look at the evolution of their work.

An Evening with Nirvana Nirvana

    • Vrije tijd

A podcast where I talk to Doom content creators and game developers in order to get some insight into their process and take a look at the evolution of their work.

    The End of An Evening with Nirvana and a New Announcement

    The End of An Evening with Nirvana and a New Announcement

    The 40th episode of An Evening with Nirvana will be the last episode of
    the show due to an increased workload making it challenge to keep up
    with. However, I have another announcement that will hopefully interest
    people who enjoyed the show: a new podcast with SoBad!


    All Patreon subscribers will just have their bonuses apply to the new
    show instead, so not much change there. Hoping to create some fun
    content in the future.

    • 12 min.
    An Evening with Nirvana Episode #40 - Dragonfly

    An Evening with Nirvana Episode #40 - Dragonfly

    Today I'm talking to Dragonfly. One of the most prolific Doom mappers
    you're likely to find, you may know him for some of his Cacoward-winning
    projects like Skulldash and Eviternity, or perhaps some of the many
    maps he's made for community projects such as Mayhem, Abyssal
    Speedmapping, and the Team Rocket CPs. These days you may even know him
    as a level designer for Prodeus.

    We discuss his very early beginnings, the inspiration behind Skulldash,
    bringing together the Eviternity team, and how he got involved in
    Prodeus.

    • 1 u. 21 min.
    An Evening with Nirvana Episode #39 - Dubzzz

    An Evening with Nirvana Episode #39 - Dubzzz

    Today on the podcast I'm talking to Dubzzz (or you might know him as
    Bdubzzz), a Doom speedrunner and mapper who is known for his numerous
    contributions to community projects like Slaughtermax, Mayhem Orange,
    the Hellforge Speedmapping sessions, NoYe, and more, as well as for his
    speedruns. He currently has over 2600 demos recorded on DSDA with a mix
    of UV Max, Pacifist and D2all runs. He is also notoriously mute.

    We discuss Dubz' early introduction to slaughter wads, the reason he
    mutes his microphone when he streams, and his year of 1,000 demos.

    • 1 u. 13 min.
    An Evening with Nirvana Episode #38 - Rayzik

    An Evening with Nirvana Episode #38 - Rayzik

    Today on the show I'm talking to Rayzik. Creator of maps for
    Slaughterfest 2012 and Slaughterfest 3, as well as the fantastic Neon
    Crater and the Cacoward runner up Judgment. You might also know them for
    their speedruns, which include Swim with the Whales, Stardate 20x6, and
    Swiftdeath among the nearly 300 demos they've submitted to DSDA.

    We talk about how speedrunning influences mapping, working on the
    slaughterfest wads, and the process of routing large and small maps.

    • 1 u. 31 min.
    An Evening with Nirvana Episode #37 - American McGee

    An Evening with Nirvana Episode #37 - American McGee

    Today on the podcast I am talking to American McGee. Level designer for  Ultimate Doom and Doom 2, level and sound designer for Quake and Quake  2, creator of the extremely popular Alice series of games and now the  designer of a unique range of plushies that we'll get into later.  

    We discuss American's time at Id Software, the inspiration for American  McGee's Alice, his move to China and the founding of Spicy Horse, new  information about Alice: Asylum, and we touch on some political topics  that are sure to rile up a few people.

    • 1 u. 27 min.
    An Evening with Nirvana Episode #36 - Alfonzo

    An Evening with Nirvana Episode #36 - Alfonzo

    Today on the podcast I am talking to Alfonzo. Mapper for a wide variety  of community projects such as Doom the Way Id Did 1 & 2, Abyssal  Speedmapping Sessions, and more, provider of midis to Mutiny and the  Alfonzone and the host of Doom Radio, the Doom podcast that started it all.  

    We discuss Alfonzo's early wad reviewing days, single player and  multiplayer mapping, his process for midi making, and of course, Doom  Radio.

    • 1 u. 46 min.

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