CGS: Conversations in Game Studies Ádám Hushegyi
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- Vrije tijd
Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
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Conversations in Game Studies (CGS) #7: Chris Young - Preserving Video Games in Libraries
With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come with integrating video games into the world of libraries.
Video version available on YouTube:https://youtu.be/f3ASYPHrKqE?si=2AT-naU3g642ctYG -
Conversations in Game Studies (CGS) #6: Kristian Bjørkelo - Is There Too Much D&D?
Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene.
Link to original article:https://eludamos.org/index.php/eludamos/article/view/6981
To follow Kristian on social media:https://twitter.com/madmullahhttps://www.instagram.com/madmullahhastur/ -
Conversations in Game Studies (CGS) #5: Tijana Rupcic - Spirituality in Dystopian Video Games
Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death.
Original study:https://www.mdpi.com/2077-1444/14/2/247
Tijana on social media:https://twitter.com/FerejaTina -
Conversations in Game Studies (CGS) #4: Krobová, Švelch, Janik - Post-Soviet Spaces in Video Games
Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres.
Video versionhttps://youtu.be/yRyfCP7HSg8
Link to original study https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071520
Prague Game Production Studies Group https://gameproductionstudies.fsv.cuni.cz/
To follow the guests on social media https://twitter.com/raguklemenso -
Conversations in Game Studies (CGS) #3: Amanda Cote - The Myth of "Good Crunch"
Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch."
YouTube version:
https://youtu.be/DQltuh_Ewlw
Follow Amanda on social media:
https://twitter.com/accote
http://www.amandaccote.com/
Original Study:
https://journals.sagepub.com/doi/10.1177/14614448211014213 -
Conversations in Game Studies (CGS) #2: Chris Young - Canadian Indie Scene and the Monopoly of Unity
Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms.
Video version: https://www.youtube.com/watch?v=TEp8g4y-cJk
Chris on social media: https://twitter.com/drchrisjyoung
Link to study: https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_...
Game Production Studies: https://library.oapen.org/handle/20.500.12657/47043
Syd Bolton collection at the U of T: https://collections.utm.utoronto.ca/collections/syd-bolton-collection