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Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.

Fear the Boot, RPG Podcast FearTheBoot.com

    • Vrije tijd

Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.

    Episode 622 – bringing your PC to life

    Episode 622 – bringing your PC to life

    * (0:30) What steps do we take to bring a character to life?







    * (1:49) Ask what’s important.







    * (6:53) Seeing the good and bad in a single trait.







    * (8:06) Doug’s personality triangle model.







    * (10:54) Demonstrating character quirks.







    * (16:34) Making characters that both have and express personal growth.







    * (18:57) Taking a hobby, off-topic skill, or development path. Keeping your character in continuity.







    * (23:11) Practicing a character.







    * (29:43) Developing your idea in other creative media, but consider leaving a gap before the game begins.







    * (35:35) The last few days of the Fear the Con 2024 Kickstarter!







    Hosts: Dan, Doug, Mary, Wayne

    • 36 min.
    Bonus Episode 102 – WGM 2: dead consuming the living

    Bonus Episode 102 – WGM 2: dead consuming the living

    Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out!







    Fear the Con 2024’s Kickstarter can be found here.







    Hosts: Dan, Doug, Mary, Wayne

    • 26 min.
    Episode 621 – juice is worth the squeeze

    Episode 621 – juice is worth the squeeze

    * (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo.







    * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game.







    * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game.







    * (14:04) Working distance and distraction into the game.







    * (17:54) Digital storage and organization. The wonder of CTRL-F.







    * (25:21) Minimalization of the gaming experience.







    * (30:01) Dodging some issues by allowing only one person to have technology. The visual obstruction created by laptops and such.







    * (41:01) Getting digital audio to work for you.







    * (45:00) Balancing it all out. Advantages, disadvantages, familiarity, and the passage of time.







    Hosts: Caleb, Dan, Mary, Wayne

    • 48 min.
    Bonus Episode 101 – WGM 1: dead air

    Bonus Episode 101 – WGM 1: dead air

    I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot?







    Also, the Fear the Con 2024 Kickstarter is now live here!







    Hosts: Dan, Doug, Mary, Wayne

    • 35 min.
    Episode 620 – juice ain’t worth the squeeze

    Episode 620 – juice ain’t worth the squeeze

    * (0:30) Dan runs a game a bit too literally.







    * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game.







    * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling.







    * (13:36) The prep time technology adds, and the stability it takes away.







    * (15:59) The time spent digging up the right asset on-the-spot.







    * (20:52) The physical space taken up by technology. Playing “follow the leader” at a subconscious level.







    Hosts: Dan, Doug, Mary, Wayne

    • 33 min.
    Episode 619 – a closed setting

    Episode 619 – a closed setting

    * (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301.







    * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG.







    * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting.







    * (14:24) Use minimal starting information to give you room to work.







    * (18:12) How to run a school (everyone go play Persona 5).







    * (24:48) Create a wide variety of NPCs and give them their own lives.







    * (30:38) Keeping the party together, even if it doesn’t quite make sense.







    * (31:57) PC-specific NPCs, so you know the players are bought it.







    Hosts: Dan, Mary, Wayne

    • 38 min.

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