25 afleveringen

Listen to the adventures of The Lost MindsThe Heroes of Phandalin. Note that this is a narrated recap of their adventures, not a live recording of the game. (Approximately 100 hours of game time can be listened to in about 4 hours.)

The adventures of Lost Minds is 5th Edition Dungeons & Dragons campaign that takes place in a custom version of the Forgotten Realms, using some homebrew rules and a custom pantheon blended with the Forgotten Realms pantheon when appropriate. The intent is to mix a sense of gritty heroism in a narrative style game.

See the complete timeline.

The Lost Minds - An Epic Adventure KamanDM

    • Vrije tijd

Listen to the adventures of The Lost MindsThe Heroes of Phandalin. Note that this is a narrated recap of their adventures, not a live recording of the game. (Approximately 100 hours of game time can be listened to in about 4 hours.)

The adventures of Lost Minds is 5th Edition Dungeons & Dragons campaign that takes place in a custom version of the Forgotten Realms, using some homebrew rules and a custom pantheon blended with the Forgotten Realms pantheon when appropriate. The intent is to mix a sense of gritty heroism in a narrative style game.

See the complete timeline.

    From Neverwinter to Cragmaw Hideout

    From Neverwinter to Cragmaw Hideout

    In the city of Neverwinter, the old warrior Sildar Hallwinter introduced the characters to his dwarf friend, Gundren Rockseeker. On Sildar's referral, Gundren hired them to escort a wagon of supplies to the village of Phandalin. The characters were to be paid 10 gp each by the owner of Barthen's Provisions in Phandalin upon safe delivery of the wagon to the trading post.

    • 3 min.
    Into Cragmaw Hideout

    Into Cragmaw Hideout

    Having just defeated the goblins at the cave mouth, the group considered their next move.

    • 10 min.
    From Cragmaw Hideout to Phandalin

    From Cragmaw Hideout to Phandalin

    Having just defeated Klarg and all the goblins in the goblin cave, the group began to survey the area.

    • 22 min.
    Into The Redbrand Hideout

    Into The Redbrand Hideout

    After being attacked by the Redbrands outside The Sleeping Giant, exploring their hideout under Tresendar Manor seemed like the next best step.

    • 9 min.
    Freeing Prisoners In The Redbrand Hideout

    Freeing Prisoners In The Redbrand Hideout

    After the Redbrands in the barracks surrendered, moving further into their Hideout.

    • 8 min.
    Confronting Glasstaff

    Confronting Glasstaff

    The group slipped through the secret door to find a bedchamber with scarlet cloth drapes covering the walls. The furnishings included a comfortable-looking bed, a wooden chest at the foot of the bed, and a small writing desk with matching chair. Sitting at the desk was a short, dark-bearded human male in robes, studying a tome. He wore a princely mantle of ermine. Briefly startled, he looked up. "Ah my good gentlemen, please come in and join me," he said as he grabbed the beautiful glass staff that was leaning against his chair, to stand.

    • 9 min.

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