Magic: The Gathering Drive to Work Podcast Mark Rosewater
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- Vrije tijd
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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#1140: History of the Color Pie
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.
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#1139: Sheldon Menery with Scott Larabee
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.
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#1138: Lessons Learned – Phyrexia: All Will Be One
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.
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#1137: Designing Typal Cards
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).
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#1136: Being a Team Lead
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.
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#1135: Monocolor Design
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
Klantrecensies
One of the best podcasts there is
One of the designers of Magic the Gathering discuss how this game is designed and developped. It is a great source of information about the game, but it says even more about creativity and design that keeps human psychology in mind. I know of no product where the makers are so honest and reflexive about how the product is made.