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Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.

Path of Night Podcast Path of Night

    • Fictie

Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.

    051 - Week of Nightmares

    051 - Week of Nightmares

    The coterie is separated as strange goings on around the globe threaten everything they know.

    • 1 u. 52 min.
    052 - The Illusion of Choice

    052 - The Illusion of Choice

    The coterie come face-to-face with traumas past and present.

    • 1 u. 26 min.
    053 - Throwdown

    053 - Throwdown

    Britta meets old familiar faces. Ira and Miles race to Wynn. And Johnny fights for his life.

    • 1 u. 16 min.
    054 - Biohazard

    054 - Biohazard

    Britta confronts the horrors within the Yale chantry.

    • 1 u. 20 min.
    055 - Eden

    055 - Eden

    The coterie is exposed to danger and secrets from deep within the Yale chantry.

    • 1 u. 25 min.
    056 - The Final Nights

    056 - The Final Nights

    The coterie descends through the horrors within the Yale chantry, trying to stay alive long enough to find one another in the darkness.

    • 1 u. 21 min.

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