93 afleveringen

Examining how psychology explains why video games are made how they are and why gamers behave as we do.

Psychology of Video Games Podcast Jamie Madigan

    • Vrije tijd
    • 5,0 • 2 beoordelingen

Examining how psychology explains why video games are made how they are and why gamers behave as we do.

    Podcast 93 - Do Games Make You Smarter?

    Podcast 93 - Do Games Make You Smarter?

    In this episode, I'll explore some research on whether or not video games can make you smarter or help you develop certain cognitive skills.Audio Credits:
    “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0

    • 1 u. 3 min.
    Episode 92 - Nostalgia

    Episode 92 - Nostalgia

    In this episode, I talk with an expert on how video games elicit nostalgia and what it means for players and consumers.

    Audio Credits:
    “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0

    • 47 min.
    Episode 91 - Avatars

    Episode 91 - Avatars

    What do research and theory say about how our avatars in video games and virtual reality may shape our behaviors --and how they don't?

    Audio Credits:
    “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0

    • 55 min.
    Episode 90 - ADHD and Gaming

    Episode 90 - ADHD and Gaming

    In this episode I talk with an expert on diagnosing and treating ADHD in children. We'll talk about the challenges video games present to people with ADHD and some strategies for dealing with problems it may present.

    Audio Credits:
    “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0"Bumbly March" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    http://creativecommons.org/licenses/by/4.0/

    • 56 min.
    Episode 89 - In-Game Purchasess

    Episode 89 - In-Game Purchasess

    In-game purchases are a staple of modern game design, especially in the free-to-play and live service categories. This isn't necessarily bad as a business model, but there are some psychological effects that these games either intentionally or accidentally employ that may make us spend more than we intend to.

    Audio Credits:


    “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0

    • 34 min.
    Episode 88 - Dungeons & Dragons & Skills

    Episode 88 - Dungeons & Dragons & Skills

    Sometimes we have to sell people on the merits of games like Dungeons & Dragons. People like parents, principals, teachers, or even our own significant others Usually this comes in the form of telling them all the great benefits playing brings --learning math, reading, communication, teamwork, social skills, and more. D&D is also often specifically praised for its ability to help neurodivergent people develop needed skills, or to provide "therapeutic" experiences for anyone.

    But can it? Does it? If so, what can game masters and other players do to make it happen?

    Audio Credits:
    “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0"Call to Adventure" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    http://creativecommons.org/licenses/by/4.0/

    • 1 u. 6 min.

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