30 afleveringen

Celebrating the BattleTech universe and the amazing community that has kept the game alive through the years.

Renegade HPG Podcast Travis Gardner

    • Vrije tijd

Celebrating the BattleTech universe and the amazing community that has kept the game alive through the years.

    Loren L. Coleman

    Loren L. Coleman

    Loren L. Coleman is a writer and the Owner/CEO of Catalyst Game Labs. In this conversation we talk about his early contributions to the BattleTech IP as a writer, focusing on his first two novels Double Blind and Binding Force. Later we turn our attention to his company, his experience as the steward of the BattleTech license, and what lies ahead for the franchise.

    • 2 uur 15 min.
    Sven van der Plank

    Sven van der Plank

    Tex of the Black Pants Legion joins me as co-host as we welcome Sven van der Plank to the podcast. Sven is a content creator for BattleTech and has created an expansive library of documentary style lore videos exploring the vast history of the Inner Sphere.

    • 2 uur 1 min.
    Brent Evans

    Brent Evans

    Brent Evans is the Art Director for Catalyst Game Labs and BattleTech

    • 2 uur 13 min.
    Nickolas Smith

    Nickolas Smith

    Nickolas Smith is the owner of Virtual World Entertainment. Preserving technology is at the core of the BattleTech universe and the BattleTech pods were the driving force behind almost all of the IP's early development decisions. Nickolas was a longtime fan and customer that jumped at the opportunity to save some of that technology from obscurity. In the process, he became a steward of BatteTech's most immersive opportunity.

    • 1 u. 3 min.
    Robert Skir

    Robert Skir

    Robert Skir was one of two writers that scripted BattleTech The Animated Series, which aired in 1994. His other writing credits include X-Men: The Animated Series, Batman: The Animated Series, Gargoyles, Godzilla: The Series, and dozens more.

    • 1 u. 36 min.
    Sam Lewis

    Sam Lewis

    Sam Lewis worked on BattleTech as a game developer at FASA from 1987 to 1995. His role there largely encompassed what is now considered the line developer, shaping the BattleTech universe and it's evolution in both storyline and as a commercial product. Sam eventually moved into the Vice-President, and later President's role at FASA, and is credited on a myriad of projects that shaped the community's experience with the IP.

    • 1 u. 32 min.

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