The Legacy Saga Welcome Mat Radio
-
- Fictie
Five college students embark on a quest for revenge after mysterious visions and a violent attack on their isolated province force them into the world beyond their walls. The Legacy Saga is a fantasy audio drama produced by Welcome Mat Radio.
-
S1 E1: Prologue
A bartender begins recounting the tale of Aurora Nova, a group of adventurers known well throughout the land. But before they were heroes, they were simply a young half orc, a girl with leaves in her hair, a healer, a runaway, an orphan, and an elven daughter. Little do these children know how their fates will entwine with that of a bastard emperor far outside their walled home.
-
S1 E2: A Day in the Life
An ordinary day passes within the sturdy walls of Highgate as everyone prepares for the annual Harvest Festival: a time of celebration and thanks giving for the bounty of Calpurnia’s blessing. That is, until cryptic dreams cause some unpleasant disturbances.
-
S1 E3: The Vision
The Harvest Festival begins! Four flat-broke college kids come together to fight off froglodytes and earn fortune’s favor. As the sun sets on a congregation of newfound friends, Abathar and Atarah find they have something curious in common.
-
S1 E4: The Doom That Came To Highgate
An awkward professor shares his extraordinary research with his students. A fortune teller untangles Fate, much to Abathar’s chagrin. Everyone reconnects thanks to the help of an unexpected guide. Five college students rush into the forest to save a lost soul, and when they emerge, their world will change forever.
-
S1 E5: The Quest
Picking up the pieces after the devastation caused by the Sacking of Blackwood, everyone must decide how to move forward and what to do next. Rowan searches for her missing mother. Naiea grapples with her domineering parents. Sabin receives a mysterious package.
-
S1 E6: Through the Gate and Far Away
Naiea seeks solitude. Atarah meets a new friend. Abathar swears a sacred oath. Blackwood mourns those they have lost. The group sets out beyond the wall, but runs into some bumps along the way. A wandering half-orc determines who is friend and who is foe.