38 afleveringen

Four of your favorite game developers - plus friends! - dive deep into the culture around one of the most influential games of all time, as we await its sequel, Spelunky 2. We talk roguelikes, speed runs, game design, and much more. The walls are shifting...

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Four of your favorite game developers - plus friends! - dive deep into the culture around one of the most influential games of all time, as we await its sequel, Spelunky 2. We talk roguelikes, speed runs, game design, and much more. The walls are shifting...

    38: The Rhythms and Layers of Ryan Clark

    38: The Rhythms and Layers of Ryan Clark

    Ryan Clark of Brace Yourself Games (Crypt of the Necrodancer, Cadence of Hyrule) sashays in to chat with us about how he hit on his rhythm roguelike formula, layering in depth to make his systems sing, and how he's found - and repeated - indie game success.
    Some things we discussed:
    Brace Yourself Games
    Crypt of the Necrodancer
    Industries of Titan
    Phantom Brigade
    Bard seeded speed world record
    How to Consistently Make Profitable Indie Games
    Dwarf Fortress
    Meteorfall
    Clank! Legacy: Acquisitions Incorporated

    • 1 u. 19 min.
    37: Designing Around Language with Zach Gage

    37: Designing Around Language with Zach Gage

    We get cozy with our own Zach Gage to talk about his just-released SpellTower+, the follow-up to the puzzle game that put him on the map. We discuss making word searches interesting, the design of letter distribution, and making the Westworld of word games.
    SpellTower+

    zachgage.com

    Kinnijup’s new eggplant run world record

    Kinnijup's new low% hell run world record

    Puzzlejuice

    Letterpress

    The history of Tetris randomizers

    Typeshift

    • 1 u. 14 min.
    36: Game Feel as Procrastination with Jan Willem Nijman

    36: Game Feel as Procrastination with Jan Willem Nijman

    Jan Willem "JW" Nijman (Nuclear Throne, Minit) sits down with us to help us fix mini golf, before we dig into some of the design thinking behind Vlambeer's amazing catalog of action games, how he approaches prototyping, and being the self-proclaimed "Jamie Oliver of game feel."
    Things we discussed:
    Vlambeer

    The Dark Pictures: Man of Medan
    Ribbit King
    JW's The Art of Screen Shake talk
    Samurai Gunn
    Monolith

    • 1 u. 23 min.
    35. Games of the Year 2019 with Laura E. Hall

    35. Games of the Year 2019 with Laura E. Hall

    Immersive puzzle designer Laura E. Hall joins for our big GOTY show, as we each share our Top 5 games of 2019. We also hear many of YOUR picks (thanks!), and stick around until the end to hear picks from several of our 2019 guests. Happy New Year! 
    Things we discussed:
    Laura E. Hall
    Katamari Damacy by Boss Fight Books
    Every Game in This City podcast
    Sleep No More
    Trolling as an Air Traffic Controller in Flight Sim X
    Our GOTY picks (SPOILERS)
    Laura:
    Heaven's Vault
    Elsinore
    Lianna Fled the Cranberry Bog: A Story in Cootie Catchers
    Shenmue III
    Storyteller's Secret
    Zach:
    Call of Dury: Modern Warfare
    Slay the Spire
    The Pinball Wizard
    Apex Legends
    Vagante
    Doug:
    Slay the Spire
    Disco Elysium
    Return of the Obra Dinn
    A Short Hike
    Petscop
    Andy:
    Lonely Mountains: Downhill
    A Short Hike
    Sekiro
    Song of Bloom
    Auto Chess
    Nick:
    Ape Out
    Painter Detective
    Pilgrims
    Remember Our Trip
    Earth Defense Force 5

    • 1 u. 41 min.
    34: Getting Over Spelunky with Bennett Foddy

    34: Getting Over Spelunky with Bennett Foddy

    With the help of our friend Bennett Foddy (QWOP, Getting Over It) we consider Spelunky as the Game of the Decade - we discuss what influence it's had (or hasn't had) in and beyond its genre, its distinct connection to Dark Souls, and experiencing the external narrative of modern gaming.

    Things we discussed:
    Bennett Foddy's games
    Ape Out
    TIGSource
    Tim Rogers Presents The Games of the Decade
    Finishing a Game by Derek Yu
    Vagante
    Characteristics of Games
    Assassination of Lord British
    Reasons and Persons book
    Put Your Name on Your Game GDC talk
    Song of Bloom

    • 1 u. 41 min.
    33: Making Generous Games with Terry Cavanagh

    33: Making Generous Games with Terry Cavanagh

    Terry Cavanagh (Super Hexagon, VVVVVV) joins us to talk about his fantastic roguelike deckbuilder, Dicey Dungeons. We discuss the thread of generosity in his game design, the challenges of working across genres, and what might be next for Terry!
    Things we discussed:
    Terry's distractionware.com
    Dicey Dungeons
    VVVVVV
    Super Hexagon
    Tiny Heist
    Stephen Lavelle
    Dream Quest
    7 Day Roguelike
    Naya’s Quest
    The Long Dark
    Super Hexagon playthrough at Fantastic Arcade
    Hearthstone Battlegrounds

    • 1 u. 26 min.

Klantrecensies

.Lowkey ,

Great, chill podcast about games!

More than just spellunky

Annihilator_NL ,

Nice Podcast

About Spelunky and other Rogue-Like games. Good people who know what they are talking about.

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