To Morrows End Timothy Gray
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- Vrije tijd
Live play podcast of the Morrow Project 4.0 Universe RPG game system. We use a lot of house rules instead of the standard rules in order to make the game more interesting to anyone listening by moving it along faster. The team is awakened before their demise more than 150 years later than expected and team up with a previous surviving project member and a local big game hunter to survive in the world and possibly make it a better place. Equipped with the latest in scientific and military technology when they were frozen in 2018, they have a technological advantage over the few survivors of World War III and the fall of modern society, but is it enough to survive the harsh world that awaits them.
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To Morrows End Ep98 – One of the Living
The team sets off the bomb and bites off more than they can chew, Charley and Skye decide to try something with Damocles and Specs tries desperately to reign everyone back in.
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To Morrows End R-17 Ep61
The team starts the infiltration of the KFS operation to see if they can get inside the base to find Hank.
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To Morrows End Ep97 – All Star
Specs gets the drone dogs in place to disable the krell vehicle when he makes a discovery that makes the team pause and think about the consequences of what they are about to do.
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To Morrows End R-17 Ep60
Holy crap we made it to 60 episodes! The team finds the base they believe Hank is held at and do some recon to figure out a plan.
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To Morrows End Ep96 – Bad reputation
Specs rigs up some bombs on the drones after they convince Damocles that the only choice is to disable the Krell force.
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To Morrows End R-17 Ep 59
The team try a creative approach to running a roadblock and discover the KFS has a lot more tech than they realize