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This podcast is the audio extract from the Deep Dive series of videos on the VR Roundtable YouTube channel. In these short episodes, one of the hosts of VR Roundtable picks a Virtual Reality related topic to discuss and share opinions on. You can view the full videos at www.youtube.com/vrroundtable.

VR Roundtable - Deep Dives VR Roundtable

    • Vrije tijd

This podcast is the audio extract from the Deep Dive series of videos on the VR Roundtable YouTube channel. In these short episodes, one of the hosts of VR Roundtable picks a Virtual Reality related topic to discuss and share opinions on. You can view the full videos at www.youtube.com/vrroundtable.

    VRR Deep Dive: Is the future of VR in standalone headsets?

    VRR Deep Dive: Is the future of VR in standalone headsets?

    Thinking about the recent announcements coming out of Oculus Connect 4, could the future of VR really be in standalone headsets? I talk about a few of my opinions on this subject in this episode of VR Roundtable Deep Dives. Thanks for watching, and don't forget to subscribe! The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places.

    VRR Deep Dive: Is Bethesda ushering in the triple-A age of VR gaming?

    VRR Deep Dive: Is Bethesda ushering in the triple-A age of VR gaming?

    With the announcements of Fallout 4 VR, Doom VFR and Skyrim VR, are we seeing the beginnings of the triple-A age of Virtual Reality gaming?  Thanks for watching, and don't forget to subscribe!   The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places.

    VRR Deep Dive: The Role of Virtual Reality in Art and Design

    VRR Deep Dive: The Role of Virtual Reality in Art and Design

    What role does virtual reality currently have in the worlds of art and design, and where can this technology take these areas in the future? In this video, I explore a few of the uses of VR in art, design and also music production.  Thanks for listening, and don't forget to subscribe!  The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places.

    VRR Deep Dive: Will VR find an unlikely audience among Retrogamers?

    VRR Deep Dive: Will VR find an unlikely audience among Retrogamers?

    Welcome to another installment of Deep Dives. On this Deep Dive, Anthony explores the relationship between Virtual Reality and Retrogames. These two unlikely bedfellows could become kissing cousins in the very near future. More and more VR games are coming out with stylized retro graphics. We also have VR games that will take us back to arcade gaming from yesteryear. Plus, some publishers and developers are mining the past for games that can be retrofitted for a VR experience. Imagine exploring your favorite childhood games, from inside the game you know like the back of your hand.  Thanks for listening, and don't forget to subscribe!  The audio podcast version of our weekly VR Roundtable show is also available on iTunes, as well as all the other usual places.

    VRR Deep Dive: Should you buy the wireless upgrade for VR, or wait for a new headset?

    VRR Deep Dive: Should you buy the wireless upgrade for VR, or wait for a new headset?

    Welcome to another installment of our Deep Dives series. On this installment, Anthony ponders whether to buy a wireless VR adapter right away, or instead, save his money for a new headset with the technology already built in. There are pro's and con's with each decision. Join Anthony as he mulls over the possibilities.  Thanks for watching, and don't forget to subscribe!  The audio podcast version of our weekly VR Roundtable show is also available on iTunes, as well as all the other usual places.  web: www.vrroundtable.net /// e-mail: vrroundtable@gmail.com

    VRR Deep Dive: Is VR being hindered by the baggage of gaming?

    VRR Deep Dive: Is VR being hindered by the baggage of gaming?

    Video games has 40-years worth of history behind it. It has allowed a gradual progression of expectation in terms of what a video game should be. We started with Pong, and now we have The Last of Us. Is it fair for VR to be slotted into a sub-category of video games, and expect it to thrive within the first year of release? Is the expectation of what we know a video game should be in 2017 hindering the organic and natural growth of VR in gaming? Thanks for listening, and don't forget to subscribe! The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places. e-mail: vrroundtable@gmail.com

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