43 episodes

Updated for iOS 5. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations.


Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Monday, Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

iPad and iPhone Application Development (HD‪)‬ Paul Hegarty

    • Technology
    • 4.6 • 17 Ratings

Updated for iOS 5. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations.


Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Monday, Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

    • video
    Xcode and Source Code Management (October 7, 2011) - HD

    Xcode and Source Code Management (October 7, 2011) - HD

    Paul Hegarty covers source code management in Xcode. (October 7, 2011)

    • 3 sec
    • video
    Designing Multimedia iOS Apps (December 2, 2011) - HD

    Designing Multimedia iOS Apps (December 2, 2011) - HD

    Jason Riggs walks through building interactive graphics apps using OpenGL ES and C++. (December 2, 2011)

    • 3 sec
    • video
    Smule (November 18, 2011) - HD

    Smule (November 18, 2011) - HD

    Ge Wang talks about making music on mobile devices, socially. (November 18, 2011)

    • 3 sec
    • video
    Building Apps that People Want (November 11, 2011) - HD

    Building Apps that People Want (November 11, 2011) - HD

    Mike Ghaffary provides strategies for building apps that people want. (November 11, 2011)

    • 2 sec
    • video
    Introduction to AVFoundation (October 21, 2011) - HD

    Introduction to AVFoundation (October 21, 2011) - HD

    Salik Syed demonstrates using AVFoundation. (October 21, 2011)

    • 2 sec
    • video
    Time Profiler (November 4, 2011) - HD

    Time Profiler (November 4, 2011) - HD

    Alexander Chia explains why profiling is important and how to identify and resolve bottlenecks in code. (November 4, 2011)

    • 1 sec

Customer Reviews

4.6 out of 5
17 Ratings

17 Ratings

Lobotommy.com ,

Simply fantastic

Being a programmer in the Microsoft .Net world I have been trying to learn a little iOS in my spare time, and I must admit I have not enjoyed most of it.
This course has however changed things to the better.

The lecturer is extremely good at explaining the concepts and how to work with the system, not against, with more or less perfect progression.
It is a not a beginners course, as is stated in the first lecture, but for someone who knows another language well and the concepts behind object orientation it is perfect.

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