1 hr 19 min

Exploring Sara Lisa Vogl's VR design process, using lucid dreaming as a tool & iteration metrics EnterVR

    • Technology

Check out the video portion of this conversation on youtube:

https://youtu.be/h411n3TytHQ

Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse!


Show notes


Meeting at the Unity Vision Summit in 2015

How Sara got involved with VR in the first place

Designing VR experiences around Lucid Dreaming

The revisiting the early VR prototypes era.

Lucid Trips official release is aiming for 2022

How did Sara find mentorship and advice for VR design in the early days?

A snapshot of the VR meetup scene in Germany

The tectonics shifts in the VR community  caused by the Facebook acquisition

Surviving the lows and the highs of the VR market.

Sara's design process and methodology

Designing prototypes in 2D often don't transfer well to VR.

Finding the right designers for a VR project.

How to break into the VR industry as a designer.

The best way to do user testing for VR apps/games.

What metrics should designers follow for when things need to be changed based on community feedback?

What is considered ethical design in VR?

A typical day in the life of a VR designer.

What are Sara's favorite tools to get her work done?

What would the ultimate tool for VR designers look like?

What happened to the Unity VR editor?

Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening!



Follow Sara and her work with the links below:

Saralisavogl.com

https://twitter.com/SaraLisaVogl

https://www.linkedin.com/in/saralisavogl/


https://store.steampowered.com/app/389260/Lucid_Trips/

Check out the video portion of this conversation on youtube:

https://youtu.be/h411n3TytHQ

Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse!


Show notes


Meeting at the Unity Vision Summit in 2015

How Sara got involved with VR in the first place

Designing VR experiences around Lucid Dreaming

The revisiting the early VR prototypes era.

Lucid Trips official release is aiming for 2022

How did Sara find mentorship and advice for VR design in the early days?

A snapshot of the VR meetup scene in Germany

The tectonics shifts in the VR community  caused by the Facebook acquisition

Surviving the lows and the highs of the VR market.

Sara's design process and methodology

Designing prototypes in 2D often don't transfer well to VR.

Finding the right designers for a VR project.

How to break into the VR industry as a designer.

The best way to do user testing for VR apps/games.

What metrics should designers follow for when things need to be changed based on community feedback?

What is considered ethical design in VR?

A typical day in the life of a VR designer.

What are Sara's favorite tools to get her work done?

What would the ultimate tool for VR designers look like?

What happened to the Unity VR editor?

Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening!



Follow Sara and her work with the links below:

Saralisavogl.com

https://twitter.com/SaraLisaVogl

https://www.linkedin.com/in/saralisavogl/


https://store.steampowered.com/app/389260/Lucid_Trips/

1 hr 19 min

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