10 episodes

Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.  

Human-Computer Interaction Seminar (Winter 2010‪)‬ Stanford University

    • Technology

Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.  

    • video
    10. Anthropomorphic Interfaces for the Underserved (March 12, 2010)

    10. Anthropomorphic Interfaces for the Underserved (March 12, 2010)

    Timothy Bickmore, Professor at Northeastern University, discusses his research with a virtual nurse that helps patients understand their medical conditions and medications when they are discharged from a hospital. (March 12, 2010)

    • 4 sec
    • video
    9. Representing Earth (March 5, 2010)

    9. Representing Earth (March 5, 2010)

    Michael Naimark discusses the technologies of web applications that use photos and video to document the Earth. (March 5, 2010)

    • 4 sec
    • video
    8. Interactive Art and Social Meaning (February 26, 2010)

    8. Interactive Art and Social Meaning (February 26, 2010)

    Peggy Weil, adjunct professor of design at the California College of Arts, discusses the incorporation of interaction design and virtual reality into the human experience. (February 26, 2010)

    • 4 sec
    • video
    7. Driving User Behavior with Game Dynamics and Behavioral Economics (February 19, 2010)

    7. Driving User Behavior with Game Dynamics and Behavioral Economics (February 19, 2010)

    Rajat Paharia, founder and Chief Production Officer of Bunchball, discusses participation engines and the use of game dynamics and behavioral economics to incentivize and motivate user participation on the web. (February 19, 2010)

    • 3 sec
    • video
    6. Total Engagement: How Multilplayer Games Will Change the Future of Work (February 12, 2010)

    6. Total Engagement: How Multilplayer Games Will Change the Future of Work (February 12, 2010)

    Computers, technology, gamers, gaming, office, feedback, meritocracy, information, decision analysis, decision support, Skinner box, Avatar, Publishers, World of Warcraft, Farmville, leadership, hiring, call center, training, jobs, employees, shareholder

    • 4 sec
    • video
    5. Speaking Versus Typing (February 5, 2010)

    5. Speaking Versus Typing (February 5, 2010)

    science, technology, engineering, mathematics, statistics, economics, design, technical, research, development, voice search pattern, input modality, speech recognition, caption, translation, smart phone, computer, mobile, iPhone, platform, data, query, p

    • 3 sec

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