Of Steam, Steel and Murder Bert Isla
-
- Leisure
-
A podcast presentation of our groups actual-play role playing sessions. We play in a variety of genres and systems, both long campaigns and one-shot adventures. Our cast of players come from all over the globe and we introduce new voices from our audience as they wish to play.
-
Weird Frontiers - The Mountain Devils of Muddy Creek part 2
The successful Kickstarter for Last Stop, Perdition! ended up including this adventure!
-
Weird Frontiers - Mountain Devils of Muddy Creek
This is the stretch-goal module for the current Weird Frontiers Kickstarter.
-
Weird Frontiers - Last Stop, Perdition! ep 2
Currently on Kickstarter! This is a play test of the module Last Stop, Perdition! that is currently funding on Kickstarter. Session 1
-
Last Stop, Perdition! session 1
Currently on Kickstarter! This is a play test of the module Last Stop, Perdition! that is currently funding. Session 1
-
Weird Frontiers: Never Swallow the Worm part 2
We're back to our Weird Frontiers game. The horror weird-western RPG using the DCC RPG system with our friends from Defenders of Kobold. We continue the module Never Swallow the Worm in this episode.
-
Weird Frontiers - Never Swallow the Worm part 1
We're back to our Weird Frontiers game. The horror weird-western RPG using the DCC RPG system with our friends from Defenders of Kobold. We start the module Never Swallow the Worm in this episode.
Customer Reviews
If you like steam, steel OR murder, you
This is the best "Actual Play" (what the RPG community calls recorded gameplay) podcast I know of. It chronicles the adventures of a group of part-time crime-investigators in an alternative history British-colonial America, set around the 1800's with no united states or war for independence. Also, it's steampunk, but thankfully this is used playfully and isn't the focus of the story - it works well as a source of Pratchettian flair.
The cast of player characters is diverse and well portrayed while the mysteries are satisfyingly confounding; and although the players are occasionally confounding dense this generally leads to more narrative tension, rather than failure. Bert's game-mastering seems effortless, keeping his player-characters on track, and as a non-RPG-player I find the occasional rule discussion interesting.
Well worth a listen.