10 episodes

A weekly conversation about what makes video games great.

The Game Design Podcast Unknown

    • Leisure

A weekly conversation about what makes video games great.

    Episode 16: Street Fighter V

    Episode 16: Street Fighter V

    Street Fighter V launched last month – prematurely. Despite its lack of features and overall rocky release, how is the game? Is it an improvement over Street Fighter IV? Is it properly balanced with good comeback mechanics? Does it have any problems (aside from the obvious)? We’ll discuss all of this and more with fighting … Continue reading Episode 16: Street Fighter V

    Episode 15: Comeback Mechanics

    Episode 15: Comeback Mechanics

    We’ve all seen competitive games where it seems like is all hope is lost for one side… right before making an exciting comeback! What is it about the games themselves that allow for these comebacks? Can comeback mechanics be too powerful? We’ll discuss all that and more with Andrew Roznovsky. Also, we’ve (finally) launched our … Continue reading Episode 15: Comeback Mechanics

    Episode 14: Wrack (Part 2)

    Episode 14: Wrack (Part 2)

    In the second and final part in our series on Wrack, we discuss the design side of it with Hani Makron. We discuss various design choices including weapon roles, introduction of elements, and level length. Did we get everything right, blow it completely, or somewhere in between?! Give it a listen and find out! gamedesignpodcast_s1e14.mp3 … Continue reading Episode 14: Wrack (Part 2)

    Episode 13: Wrack (Part 1)

    Episode 13: Wrack (Part 1)

    With our first game Wrack celebrating its one year anniversary, we’re taking a couple of days to have some candid discussion about the game. Did the game work? Did we accomplish what we set out to do from a game design standpoint, in part 1 of this series, we begin the discussion. We start by … Continue reading Episode 13: Wrack (Part 1)

    Episode 12: Sequels

    Episode 12: Sequels

    Video game sequels: Do they exist just so companies can cash in on a successful game, or do they offer things the original couldn’t? The truth lies somewhere between the two, but the benefits of sequels is this week’s topic. We discuss the topic with the host of The Gamer Bros. podcast Shane Dyel, and … Continue reading Episode 12: Sequels

    Episode 11: Tension (feat. Heroes of the Storm)

    Episode 11: Tension (feat. Heroes of the Storm)

    We know how important tension is in movies (which is why spoilers are a thing!), but what about in games? Does every game need to have tense moments… can they be too tense?! We discuss the importance of tension in video games with friend of the show Andrew Roznovsky using Heroes of the Storm as … Continue reading Episode 11: Tension (feat. Heroes of the Storm)

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