146 episodes

Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.

Yes Indie'd Pod Thomas M

    • Arts

Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.

    Best of 2023: All Advice Is Advice For Myself

    Best of 2023: All Advice Is Advice For Myself

    Because of some travel, instead of an interview, something from the patreon feed makes it way into the main feed. This is a round-up of 2023's answers to the question, "What is something you're trying to do better at the gaming table?" Enjoy!

    • 30 min
    Hardcore RPG Theory (w/ Sidney Icarus)

    Hardcore RPG Theory (w/ Sidney Icarus)

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    On this week's episode, I talk to Sidney Icarus, a game designer of, among other things, the scifi horror game, Decaying Orbit, published by Storybrewers Roleplaying, which won the 2023 ARPIA Game of the Year. But I first heard of them as the fantastic host of the now-concluded Hard Move, a wonderful podcast where every episode, Sidney and a guest analysed one move from a PbtA game.



    Show Notes:

    03:12 - RPG Descriptivist

    14:49 - The "Who Says What When" Framework

    22:06 - What is Action Paths?

    32:04 - Analyzing Decaying Orbit using Action Paths

    1:08:46 - Sidney's next game: The Most Dangerous Game

    1:12:03 - Infectious Enthusiasm: Bump in the Dark

    1:13:50 - Tyranny of Numbers

    1:16:50 - RePlay

    1:18:14 - All advice is advice for myself



    The Indie RPG Newsletter

    • 1 hr 23 min
    Making a TTRPG Career (w/ Sebastian Yue)

    Making a TTRPG Career (w/ Sebastian Yue)

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    On today's show, we're talking ship with Sebastian Yue, a game designer, writer, and editor. Apart from their own self-published games and DMs Guild modules, They work full-time at Hit Point Press which is best known for various very succesful third party D&D 5e products like Heckna and Humblewood. They've also contributed as a designer to some wonderful projects like Apocalypse Keys, Cloud Empress, ennie-award winning Uncaged Goddesses anthology, and the currently in-progress official Tomb Raider RPG.



    Show Notes

    04:18 Getting started with game design

    15:18 Working full-time at Hitpoint Press

    22:10 Being in both the D&D and indie game communities

    24:15 All about editing: style guides & more

    29:50 Future plans

    34:07 Advice for aspiring game designers

    36:56 Infectious Enthusiasm: Ingkit by Pukepeku Games

    38:15 Tyranny of Numbers: Annual earnings

    42:15 RePlay

    43:43 All Advice is Advice for Myself



    The Indie RPG Newsletter

    • 47 min
    Getting Weirder Than Lovecraft (w/ Graham Walmsley)

    Getting Weirder Than Lovecraft (w/ Graham Walmsley)

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    Today, we're talking to Graham Walmsley, the celebrated game designer behind tabletop RPGs like Cthulhu Dark and A Taste for Murder, larps like Will That Be All, and lovecraftian scenarios for games like Trail of Cthulhu. He's also the author of two non-fiction books called Stealing Cthulhu about telling lovecraftian stories and Play Unsafe about techniques for being a better player of tabletop games. This year, he's got two new games out, Cosmic Dark, a sequel to Cthulhu Dark about corporate employees in space, and Darkenwood, a GM-less game about a nightmarish forest.



    Show Notes:

    01:41 Introducing Graham

    03:07 Starting with Lovecraft

    12:08 What is weird fiction?

    16:55 All the cool stuff in Cosmic Dark

    26:24 Rules, advice, setting

    39:22 Infectious Enthusiasm: Lumberjills by Moira Turkington

    41:50 Tyranny of Numbers

    43:44 RePlay

    46:25 All Advice is Advice for Myself



    The Indie RPG Newsletter

    • 49 min
    The Awards (w/ Nico MacDougall and Tan Shao Han)

    The Awards (w/ Nico MacDougall and Tan Shao Han)

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    This week, we're talking to Nico MacDougall and returning guest Tan Shao Han about The Awards, an alternative tabletop RPG awards project.



    Show Notes:

    03:56 Introductions

    13:31 Being a judge

    16:09 The process of picking a winner

    21:30 Who should be a judge?

    25:36 Infectious Enthusiasm

    27:59 Tyranny of Numbers: Breaking down submissions to the Awards

    31:02 All Advice is Advice for Myself

    • 38 min
    Reading The F**king Manual (w/ Max Lander & Aaron King)

    Reading The F**king Manual (w/ Max Lander & Aaron King)

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    Today we're talking to Max and Aaron from RTFM. Maxwell Lander is a game designer, photographer, visual artist, and also musician with an album of dungeon synth. Aaron King is a game designer whose works including Patchwork World Sixth Edition. They are both the co-hosts of RTFM, an RPG book club podcast.



    Show Notes:

    [00:02:49] Why start an RPG bookclub podcast?

    [00:14:43] What each person brings to the table

    [00:28:47] Critiquing RPGs as an artform

    [00:41:24] Infectious Enthusiasm: Sagas of the Icelanders, Bloodfeud

    [00:45:03] Tyranny of Numbers

    [00:50:08] RePlay

    [00:53:13] All Advice is Advice For Myself: Prep more, be less?



    Other Links:

    It's up to you really, an all vtuber actual play of Patchwork World

    • 56 min

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